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gitea/modules/markup/markdown/goldmark.go
wxiaoguang 3f9c3e7bc3
Refactor render system (#32492)
There were too many patches to the Render system, it's really difficult
to make further improvements.

This PR clears the legacy problems and fix TODOs.

1. Rename `RenderContext.Type` to `RenderContext.MarkupType` to clarify
its usage.
2. Use `ContentMode` to replace `meta["mode"]` and `IsWiki`, to clarify
the rendering behaviors.
3. Use "wiki" mode instead of "mode=gfm + wiki=true"
4. Merge `renderByType` and `renderByFile`
5. Add more comments

----

The problem of "mode=document": in many cases it is not set, so many
non-comment places use comment's hard line break incorrectly
2024-11-14 05:02:11 +00:00

228 lines
6.1 KiB
Go

// Copyright 2019 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package markdown
import (
"fmt"
"regexp"
"strings"
"code.gitea.io/gitea/modules/container"
"code.gitea.io/gitea/modules/markup"
"code.gitea.io/gitea/modules/setting"
"github.com/yuin/goldmark/ast"
east "github.com/yuin/goldmark/extension/ast"
"github.com/yuin/goldmark/parser"
"github.com/yuin/goldmark/renderer"
"github.com/yuin/goldmark/renderer/html"
"github.com/yuin/goldmark/text"
"github.com/yuin/goldmark/util"
)
// ASTTransformer is a default transformer of the goldmark tree.
type ASTTransformer struct {
attentionTypes container.Set[string]
}
func NewASTTransformer() *ASTTransformer {
return &ASTTransformer{
attentionTypes: container.SetOf("note", "tip", "important", "warning", "caution"),
}
}
func (g *ASTTransformer) applyElementDir(n ast.Node) {
if markup.DefaultProcessorHelper.ElementDir != "" {
n.SetAttributeString("dir", []byte(markup.DefaultProcessorHelper.ElementDir))
}
}
// Transform transforms the given AST tree.
func (g *ASTTransformer) Transform(node *ast.Document, reader text.Reader, pc parser.Context) {
firstChild := node.FirstChild()
tocMode := ""
ctx := pc.Get(renderContextKey).(*markup.RenderContext)
rc := pc.Get(renderConfigKey).(*RenderConfig)
tocList := make([]Header, 0, 20)
if rc.yamlNode != nil {
metaNode := rc.toMetaNode()
if metaNode != nil {
node.InsertBefore(node, firstChild, metaNode)
}
tocMode = rc.TOC
}
_ = ast.Walk(node, func(n ast.Node, entering bool) (ast.WalkStatus, error) {
if !entering {
return ast.WalkContinue, nil
}
switch v := n.(type) {
case *ast.Heading:
g.transformHeading(ctx, v, reader, &tocList)
case *ast.Paragraph:
g.applyElementDir(v)
case *ast.Image:
g.transformImage(ctx, v)
case *ast.Link:
g.transformLink(ctx, v)
case *ast.List:
g.transformList(ctx, v, rc)
case *ast.Text:
if v.SoftLineBreak() && !v.HardLineBreak() {
// TODO: this was a quite unclear part, old code: `if metas["mode"] != "document" { use comment link break setting }`
// many places render non-comment contents with no mode=document, then these contents also use comment's hard line break setting
// especially in many tests.
if markup.RenderBehaviorForTesting.ForceHardLineBreak {
v.SetHardLineBreak(true)
} else if ctx.ContentMode == markup.RenderContentAsComment {
v.SetHardLineBreak(setting.Markdown.EnableHardLineBreakInComments)
} else {
v.SetHardLineBreak(setting.Markdown.EnableHardLineBreakInDocuments)
}
}
case *ast.CodeSpan:
g.transformCodeSpan(ctx, v, reader)
case *ast.Blockquote:
return g.transformBlockquote(v, reader)
}
return ast.WalkContinue, nil
})
showTocInMain := tocMode == "true" /* old behavior, in main view */ || tocMode == "main"
showTocInSidebar := !showTocInMain && tocMode != "false" // not hidden, not main, then show it in sidebar
if len(tocList) > 0 && (showTocInMain || showTocInSidebar) {
if showTocInMain {
tocNode := createTOCNode(tocList, rc.Lang, nil)
node.InsertBefore(node, firstChild, tocNode)
} else {
tocNode := createTOCNode(tocList, rc.Lang, map[string]string{"open": "open"})
ctx.SidebarTocNode = tocNode
}
}
if len(rc.Lang) > 0 {
node.SetAttributeString("lang", []byte(rc.Lang))
}
}
// NewHTMLRenderer creates a HTMLRenderer to render
// in the gitea form.
func NewHTMLRenderer(opts ...html.Option) renderer.NodeRenderer {
r := &HTMLRenderer{
Config: html.NewConfig(),
reValidName: regexp.MustCompile("^[a-z ]+$"),
}
for _, opt := range opts {
opt.SetHTMLOption(&r.Config)
}
return r
}
// HTMLRenderer is a renderer.NodeRenderer implementation that
// renders gitea specific features.
type HTMLRenderer struct {
html.Config
reValidName *regexp.Regexp
}
// RegisterFuncs implements renderer.NodeRenderer.RegisterFuncs.
func (r *HTMLRenderer) RegisterFuncs(reg renderer.NodeRendererFuncRegisterer) {
reg.Register(ast.KindDocument, r.renderDocument)
reg.Register(KindDetails, r.renderDetails)
reg.Register(KindSummary, r.renderSummary)
reg.Register(KindIcon, r.renderIcon)
reg.Register(ast.KindCodeSpan, r.renderCodeSpan)
reg.Register(KindAttention, r.renderAttention)
reg.Register(KindTaskCheckBoxListItem, r.renderTaskCheckBoxListItem)
reg.Register(east.KindTaskCheckBox, r.renderTaskCheckBox)
}
func (r *HTMLRenderer) renderDocument(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
n := node.(*ast.Document)
if val, has := n.AttributeString("lang"); has {
var err error
if entering {
_, err = w.WriteString("<div")
if err == nil {
_, err = w.WriteString(fmt.Sprintf(` lang=%q`, val))
}
if err == nil {
_, err = w.WriteRune('>')
}
} else {
_, err = w.WriteString("</div>")
}
if err != nil {
return ast.WalkStop, err
}
}
return ast.WalkContinue, nil
}
func (r *HTMLRenderer) renderDetails(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
var err error
if entering {
if _, err = w.WriteString("<details"); err != nil {
return ast.WalkStop, err
}
html.RenderAttributes(w, node, nil)
_, err = w.WriteString(">")
} else {
_, err = w.WriteString("</details>")
}
if err != nil {
return ast.WalkStop, err
}
return ast.WalkContinue, nil
}
func (r *HTMLRenderer) renderSummary(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
var err error
if entering {
_, err = w.WriteString("<summary>")
} else {
_, err = w.WriteString("</summary>")
}
if err != nil {
return ast.WalkStop, err
}
return ast.WalkContinue, nil
}
func (r *HTMLRenderer) renderIcon(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if !entering {
return ast.WalkContinue, nil
}
n := node.(*Icon)
name := strings.TrimSpace(strings.ToLower(string(n.Name)))
if len(name) == 0 {
// skip this
return ast.WalkContinue, nil
}
if !r.reValidName.MatchString(name) {
// skip this
return ast.WalkContinue, nil
}
_, err := w.WriteString(fmt.Sprintf(`<i class="icon %s"></i>`, name))
if err != nil {
return ast.WalkStop, err
}
return ast.WalkContinue, nil
}