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	From un-tagged pervious version : https://github.com/urfave/cli/compare/d86a009f5e13...master
		
			
				
	
	
		
			279 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Go
		
	
	
	
		
			Vendored
		
	
	
	
			
		
		
	
	
			279 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Go
		
	
	
	
		
			Vendored
		
	
	
	
package cli
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import (
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	"errors"
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	"flag"
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	"reflect"
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	"strings"
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	"syscall"
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)
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// Context is a type that is passed through to
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// each Handler action in a cli application. Context
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// can be used to retrieve context-specific Args and
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// parsed command-line options.
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type Context struct {
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	App           *App
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	Command       Command
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	shellComplete bool
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	flagSet       *flag.FlagSet
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	setFlags      map[string]bool
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	parentContext *Context
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}
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// NewContext creates a new context. For use in when invoking an App or Command action.
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func NewContext(app *App, set *flag.FlagSet, parentCtx *Context) *Context {
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	c := &Context{App: app, flagSet: set, parentContext: parentCtx}
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	if parentCtx != nil {
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		c.shellComplete = parentCtx.shellComplete
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	}
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	return c
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}
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// NumFlags returns the number of flags set
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func (c *Context) NumFlags() int {
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	return c.flagSet.NFlag()
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}
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// Set sets a context flag to a value.
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func (c *Context) Set(name, value string) error {
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	c.setFlags = nil
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	return c.flagSet.Set(name, value)
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}
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// GlobalSet sets a context flag to a value on the global flagset
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func (c *Context) GlobalSet(name, value string) error {
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	globalContext(c).setFlags = nil
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	return globalContext(c).flagSet.Set(name, value)
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}
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// IsSet determines if the flag was actually set
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func (c *Context) IsSet(name string) bool {
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	if c.setFlags == nil {
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		c.setFlags = make(map[string]bool)
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		c.flagSet.Visit(func(f *flag.Flag) {
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			c.setFlags[f.Name] = true
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		})
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		c.flagSet.VisitAll(func(f *flag.Flag) {
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			if _, ok := c.setFlags[f.Name]; ok {
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				return
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			}
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			c.setFlags[f.Name] = false
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		})
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		// XXX hack to support IsSet for flags with EnvVar
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		//
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		// There isn't an easy way to do this with the current implementation since
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		// whether a flag was set via an environment variable is very difficult to
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		// determine here. Instead, we intend to introduce a backwards incompatible
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		// change in version 2 to add `IsSet` to the Flag interface to push the
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		// responsibility closer to where the information required to determine
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		// whether a flag is set by non-standard means such as environment
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		// variables is avaliable.
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		//
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		// See https://github.com/urfave/cli/issues/294 for additional discussion
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		flags := c.Command.Flags
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		if c.Command.Name == "" { // cannot == Command{} since it contains slice types
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			if c.App != nil {
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				flags = c.App.Flags
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			}
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		}
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		for _, f := range flags {
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			eachName(f.GetName(), func(name string) {
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				if isSet, ok := c.setFlags[name]; isSet || !ok {
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					return
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				}
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				val := reflect.ValueOf(f)
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				if val.Kind() == reflect.Ptr {
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					val = val.Elem()
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				}
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				envVarValue := val.FieldByName("EnvVar")
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				if !envVarValue.IsValid() {
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					return
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				}
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				eachName(envVarValue.String(), func(envVar string) {
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					envVar = strings.TrimSpace(envVar)
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					if _, ok := syscall.Getenv(envVar); ok {
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						c.setFlags[name] = true
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						return
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					}
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				})
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			})
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		}
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	}
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	return c.setFlags[name]
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}
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// GlobalIsSet determines if the global flag was actually set
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func (c *Context) GlobalIsSet(name string) bool {
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	ctx := c
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	if ctx.parentContext != nil {
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		ctx = ctx.parentContext
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	}
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	for ; ctx != nil; ctx = ctx.parentContext {
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		if ctx.IsSet(name) {
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			return true
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		}
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	}
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	return false
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}
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// FlagNames returns a slice of flag names used in this context.
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func (c *Context) FlagNames() (names []string) {
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	for _, flag := range c.Command.Flags {
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		name := strings.Split(flag.GetName(), ",")[0]
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		if name == "help" {
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			continue
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		}
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		names = append(names, name)
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	}
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	return
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}
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// GlobalFlagNames returns a slice of global flag names used by the app.
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func (c *Context) GlobalFlagNames() (names []string) {
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	for _, flag := range c.App.Flags {
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		name := strings.Split(flag.GetName(), ",")[0]
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		if name == "help" || name == "version" {
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			continue
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		}
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		names = append(names, name)
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	}
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	return
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}
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// Parent returns the parent context, if any
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func (c *Context) Parent() *Context {
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	return c.parentContext
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}
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// value returns the value of the flag coressponding to `name`
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func (c *Context) value(name string) interface{} {
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	return c.flagSet.Lookup(name).Value.(flag.Getter).Get()
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}
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// Args contains apps console arguments
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type Args []string
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// Args returns the command line arguments associated with the context.
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func (c *Context) Args() Args {
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	args := Args(c.flagSet.Args())
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	return args
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}
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// NArg returns the number of the command line arguments.
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func (c *Context) NArg() int {
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	return len(c.Args())
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}
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// Get returns the nth argument, or else a blank string
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func (a Args) Get(n int) string {
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	if len(a) > n {
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		return a[n]
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	}
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	return ""
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}
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// First returns the first argument, or else a blank string
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func (a Args) First() string {
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	return a.Get(0)
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}
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// Tail returns the rest of the arguments (not the first one)
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// or else an empty string slice
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func (a Args) Tail() []string {
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	if len(a) >= 2 {
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		return []string(a)[1:]
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	}
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	return []string{}
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}
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// Present checks if there are any arguments present
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func (a Args) Present() bool {
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	return len(a) != 0
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}
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// Swap swaps arguments at the given indexes
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func (a Args) Swap(from, to int) error {
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	if from >= len(a) || to >= len(a) {
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		return errors.New("index out of range")
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	}
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	a[from], a[to] = a[to], a[from]
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	return nil
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}
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func globalContext(ctx *Context) *Context {
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	if ctx == nil {
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		return nil
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	}
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	for {
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		if ctx.parentContext == nil {
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			return ctx
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		}
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		ctx = ctx.parentContext
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	}
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}
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func lookupGlobalFlagSet(name string, ctx *Context) *flag.FlagSet {
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	if ctx.parentContext != nil {
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		ctx = ctx.parentContext
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	}
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	for ; ctx != nil; ctx = ctx.parentContext {
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		if f := ctx.flagSet.Lookup(name); f != nil {
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			return ctx.flagSet
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		}
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	}
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	return nil
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}
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func copyFlag(name string, ff *flag.Flag, set *flag.FlagSet) {
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	switch ff.Value.(type) {
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	case *StringSlice:
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	default:
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		set.Set(name, ff.Value.String())
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	}
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}
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func normalizeFlags(flags []Flag, set *flag.FlagSet) error {
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	visited := make(map[string]bool)
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	set.Visit(func(f *flag.Flag) {
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		visited[f.Name] = true
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	})
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	for _, f := range flags {
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		parts := strings.Split(f.GetName(), ",")
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		if len(parts) == 1 {
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			continue
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		}
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		var ff *flag.Flag
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		for _, name := range parts {
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			name = strings.Trim(name, " ")
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			if visited[name] {
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				if ff != nil {
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					return errors.New("Cannot use two forms of the same flag: " + name + " " + ff.Name)
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				}
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				ff = set.Lookup(name)
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			}
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		}
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		if ff == nil {
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			continue
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		}
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		for _, name := range parts {
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			name = strings.Trim(name, " ")
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			if !visited[name] {
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				copyFlag(name, ff, set)
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			}
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		}
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	}
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	return nil
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}
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