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gitea/vendor/golang.org/x/net/html/render.go
2016-11-04 08:43:11 +01:00

272 lines
6.9 KiB
Go

// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package html
import (
"bufio"
"errors"
"fmt"
"io"
"strings"
)
type writer interface {
io.Writer
io.ByteWriter
WriteString(string) (int, error)
}
// Render renders the parse tree n to the given writer.
//
// Rendering is done on a 'best effort' basis: calling Parse on the output of
// Render will always result in something similar to the original tree, but it
// is not necessarily an exact clone unless the original tree was 'well-formed'.
// 'Well-formed' is not easily specified; the HTML5 specification is
// complicated.
//
// Calling Parse on arbitrary input typically results in a 'well-formed' parse
// tree. However, it is possible for Parse to yield a 'badly-formed' parse tree.
// For example, in a 'well-formed' parse tree, no <a> element is a child of
// another <a> element: parsing "<a><a>" results in two sibling elements.
// Similarly, in a 'well-formed' parse tree, no <a> element is a child of a
// <table> element: parsing "<p><table><a>" results in a <p> with two sibling
// children; the <a> is reparented to the <table>'s parent. However, calling
// Parse on "<a><table><a>" does not return an error, but the result has an <a>
// element with an <a> child, and is therefore not 'well-formed'.
//
// Programmatically constructed trees are typically also 'well-formed', but it
// is possible to construct a tree that looks innocuous but, when rendered and
// re-parsed, results in a different tree. A simple example is that a solitary
// text node would become a tree containing <html>, <head> and <body> elements.
// Another example is that the programmatic equivalent of "a<head>b</head>c"
// becomes "<html><head><head/><body>abc</body></html>".
func Render(w io.Writer, n *Node) error {
if x, ok := w.(writer); ok {
return render(x, n)
}
buf := bufio.NewWriter(w)
if err := render(buf, n); err != nil {
return err
}
return buf.Flush()
}
// plaintextAbort is returned from render1 when a <plaintext> element
// has been rendered. No more end tags should be rendered after that.
var plaintextAbort = errors.New("html: internal error (plaintext abort)")
func render(w writer, n *Node) error {
err := render1(w, n)
if err == plaintextAbort {
err = nil
}
return err
}
func render1(w writer, n *Node) error {
// Render non-element nodes; these are the easy cases.
switch n.Type {
case ErrorNode:
return errors.New("html: cannot render an ErrorNode node")
case TextNode:
return escape(w, n.Data)
case DocumentNode:
for c := n.FirstChild; c != nil; c = c.NextSibling {
if err := render1(w, c); err != nil {
return err
}
}
return nil
case ElementNode:
// No-op.
case CommentNode:
if _, err := w.WriteString("<!--"); err != nil {
return err
}
if _, err := w.WriteString(n.Data); err != nil {
return err
}
if _, err := w.WriteString("-->"); err != nil {
return err
}
return nil
case DoctypeNode:
if _, err := w.WriteString("<!DOCTYPE "); err != nil {
return err
}
if _, err := w.WriteString(n.Data); err != nil {
return err
}
if n.Attr != nil {
var p, s string
for _, a := range n.Attr {
switch a.Key {
case "public":
p = a.Val
case "system":
s = a.Val
}
}
if p != "" {
if _, err := w.WriteString(" PUBLIC "); err != nil {
return err
}
if err := writeQuoted(w, p); err != nil {
return err
}
if s != "" {
if err := w.WriteByte(' '); err != nil {
return err
}
if err := writeQuoted(w, s); err != nil {
return err
}
}
} else if s != "" {
if _, err := w.WriteString(" SYSTEM "); err != nil {
return err
}
if err := writeQuoted(w, s); err != nil {
return err
}
}
}
return w.WriteByte('>')
default:
return errors.New("html: unknown node type")
}
// Render the <xxx> opening tag.
if err := w.WriteByte('<'); err != nil {
return err
}
if _, err := w.WriteString(n.Data); err != nil {
return err
}
for _, a := range n.Attr {
if err := w.WriteByte(' '); err != nil {
return err
}
if a.Namespace != "" {
if _, err := w.WriteString(a.Namespace); err != nil {
return err
}
if err := w.WriteByte(':'); err != nil {
return err
}
}
if _, err := w.WriteString(a.Key); err != nil {
return err
}
if _, err := w.WriteString(`="`); err != nil {
return err
}
if err := escape(w, a.Val); err != nil {
return err
}
if err := w.WriteByte('"'); err != nil {
return err
}
}
if voidElements[n.Data] {
if n.FirstChild != nil {
return fmt.Errorf("html: void element <%s> has child nodes", n.Data)
}
_, err := w.WriteString("/>")
return err
}
if err := w.WriteByte('>'); err != nil {
return err
}
// Add initial newline where there is danger of a newline beging ignored.
if c := n.FirstChild; c != nil && c.Type == TextNode && strings.HasPrefix(c.Data, "\n") {
switch n.Data {
case "pre", "listing", "textarea":
if err := w.WriteByte('\n'); err != nil {
return err
}
}
}
// Render any child nodes.
switch n.Data {
case "iframe", "noembed", "noframes", "noscript", "plaintext", "script", "style", "xmp":
for c := n.FirstChild; c != nil; c = c.NextSibling {
if c.Type == TextNode {
if _, err := w.WriteString(c.Data); err != nil {
return err
}
} else {
if err := render1(w, c); err != nil {
return err
}
}
}
if n.Data == "plaintext" {
// Don't render anything else. <plaintext> must be the
// last element in the file, with no closing tag.
return plaintextAbort
}
default:
for c := n.FirstChild; c != nil; c = c.NextSibling {
if err := render1(w, c); err != nil {
return err
}
}
}
// Render the </xxx> closing tag.
if _, err := w.WriteString("</"); err != nil {
return err
}
if _, err := w.WriteString(n.Data); err != nil {
return err
}
return w.WriteByte('>')
}
// writeQuoted writes s to w surrounded by quotes. Normally it will use double
// quotes, but if s contains a double quote, it will use single quotes.
// It is used for writing the identifiers in a doctype declaration.
// In valid HTML, they can't contain both types of quotes.
func writeQuoted(w writer, s string) error {
var q byte = '"'
if strings.Contains(s, `"`) {
q = '\''
}
if err := w.WriteByte(q); err != nil {
return err
}
if _, err := w.WriteString(s); err != nil {
return err
}
if err := w.WriteByte(q); err != nil {
return err
}
return nil
}
// Section 12.1.2, "Elements", gives this list of void elements. Void elements
// are those that can't have any contents.
var voidElements = map[string]bool{
"area": true,
"base": true,
"br": true,
"col": true,
"command": true,
"embed": true,
"hr": true,
"img": true,
"input": true,
"keygen": true,
"link": true,
"meta": true,
"param": true,
"source": true,
"track": true,
"wbr": true,
}