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gitea/modules/charset/escape_stream.go
silverwind f80593bb23 Extract shared ControlCharPicture helper and improve badge styling
Extract charset.ControlCharPicture() shared between highlight and
charset escape paths. Add controlCharHTML helper to deduplicate HTML
template. Style control char badges with body color on gray background
matching the original styling.

Co-Authored-By: Claude (Opus 4.6) <noreply@anthropic.com>
2026-04-03 10:19:55 +02:00

312 lines
7.8 KiB
Go

// Copyright 2022 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package charset
import (
"fmt"
"regexp"
"strings"
"unicode"
"unicode/utf8"
"code.gitea.io/gitea/modules/translation"
"golang.org/x/net/html"
)
// VScode defaultWordRegexp
var defaultWordRegexp = regexp.MustCompile(`(-?\d*\.\d\w*)|([^\` + "`" + `\~\!\@\#\$\%\^\&\*\(\)\-\=\+\[\{\]\}\\\|\;\:\'\"\,\.\<\>\/\?\s\x00-\x1f]+)`)
// ControlCharPicture returns the Unicode Control Picture for ASCII control
// characters (0x00-0x1F → U+2400-U+241F, 0x7F → U+2421). For other runes it
// returns 0, false.
func ControlCharPicture(r rune) (rune, bool) {
if r >= 0 && r <= 0x1f {
return 0x2400 + r, true
}
if r == 0x7f {
return 0x2421, true
}
return 0, false
}
func NewEscapeStreamer(locale translation.Locale, next HTMLStreamer, allowed ...rune) HTMLStreamer {
allowedM := make(map[rune]bool, len(allowed))
for _, v := range allowed {
allowedM[v] = true
}
return &escapeStreamer{
escaped: &EscapeStatus{},
PassthroughHTMLStreamer: *NewPassthroughStreamer(next),
locale: locale,
ambiguousTables: AmbiguousTablesForLocale(locale),
allowed: allowedM,
}
}
type escapeStreamer struct {
PassthroughHTMLStreamer
escaped *EscapeStatus
locale translation.Locale
ambiguousTables []*AmbiguousTable
allowed map[rune]bool
}
func (e *escapeStreamer) EscapeStatus() *EscapeStatus {
return e.escaped
}
// Text tells the next streamer there is a text
func (e *escapeStreamer) Text(data string) error {
sb := &strings.Builder{}
var until int
var next int
pos := 0
if len(data) > len(UTF8BOM) && data[:len(UTF8BOM)] == string(UTF8BOM) {
_, _ = sb.WriteString(data[:len(UTF8BOM)])
pos = len(UTF8BOM)
}
dataBytes := []byte(data)
for pos < len(data) {
nextIdxs := defaultWordRegexp.FindStringIndex(data[pos:])
if nextIdxs == nil {
until = len(data)
next = until
} else {
until = min(nextIdxs[0]+pos, len(data))
next = min(nextIdxs[1]+pos, len(data))
}
// from pos until we know that the runes are not \r\t\n or even ' '
n := next - until
runes := make([]rune, 0, n)
positions := make([]int, 0, n+1)
for pos < until {
r, sz := utf8.DecodeRune(dataBytes[pos:])
positions = positions[:0]
positions = append(positions, pos, pos+sz)
types, confusables, _ := e.runeTypes(r)
if err := e.handleRunes(dataBytes, []rune{r}, positions, types, confusables, sb); err != nil {
return err
}
pos += sz
}
for i := pos; i < next; {
r, sz := utf8.DecodeRune(dataBytes[i:])
runes = append(runes, r)
positions = append(positions, i)
i += sz
}
positions = append(positions, next)
types, confusables, runeCounts := e.runeTypes(runes...)
if runeCounts.needsEscape() {
if err := e.handleRunes(dataBytes, runes, positions, types, confusables, sb); err != nil {
return err
}
} else {
_, _ = sb.Write(dataBytes[pos:next])
}
pos = next
}
if sb.Len() > 0 {
if err := e.PassthroughHTMLStreamer.Text(sb.String()); err != nil {
return err
}
}
return nil
}
func (e *escapeStreamer) handleRunes(data []byte, runes []rune, positions []int, types []runeType, confusables []rune, sb *strings.Builder) error {
for i, r := range runes {
switch types[i] {
case brokenRuneType:
if sb.Len() > 0 {
if err := e.PassthroughHTMLStreamer.Text(sb.String()); err != nil {
return err
}
sb.Reset()
}
end := positions[i+1]
start := positions[i]
if err := e.brokenRune(data[start:end]); err != nil {
return err
}
case ambiguousRuneType:
if sb.Len() > 0 {
if err := e.PassthroughHTMLStreamer.Text(sb.String()); err != nil {
return err
}
sb.Reset()
}
if err := e.ambiguousRune(r, confusables[0]); err != nil {
return err
}
confusables = confusables[1:]
case invisibleRuneType:
if sb.Len() > 0 {
if err := e.PassthroughHTMLStreamer.Text(sb.String()); err != nil {
return err
}
sb.Reset()
}
if err := e.invisibleRune(r); err != nil {
return err
}
default:
_, _ = sb.WriteRune(r)
}
}
return nil
}
func (e *escapeStreamer) brokenRune(bs []byte) error {
e.escaped.Escaped = true
e.escaped.HasBadRunes = true
if err := e.PassthroughHTMLStreamer.StartTag("span", html.Attribute{
Key: "class",
Val: "broken-code-point",
}); err != nil {
return err
}
if err := e.PassthroughHTMLStreamer.Text(fmt.Sprintf("<%X>", bs)); err != nil {
return err
}
return e.PassthroughHTMLStreamer.EndTag("span")
}
func (e *escapeStreamer) ambiguousRune(r, c rune) error {
e.escaped.Escaped = true
e.escaped.HasAmbiguous = true
if err := e.PassthroughHTMLStreamer.StartTag("span", html.Attribute{
Key: "class",
Val: "ambiguous-code-point",
}, html.Attribute{
Key: "data-tooltip-content",
Val: e.locale.TrString("repo.ambiguous_character", r, c),
}); err != nil {
return err
}
if err := e.PassthroughHTMLStreamer.StartTag("span", html.Attribute{
Key: "class",
Val: "char",
}); err != nil {
return err
}
if err := e.PassthroughHTMLStreamer.Text(string(r)); err != nil {
return err
}
if err := e.PassthroughHTMLStreamer.EndTag("span"); err != nil {
return err
}
return e.PassthroughHTMLStreamer.EndTag("span")
}
func (e *escapeStreamer) invisibleRune(r rune) error {
e.escaped.Escaped = true
e.escaped.HasInvisible = true
var escaped string
if pic, ok := ControlCharPicture(r); ok {
escaped = string(pic)
} else {
escaped = fmt.Sprintf("[U+%04X]", r)
}
if err := e.PassthroughHTMLStreamer.StartTag("span", html.Attribute{
Key: "class",
Val: "escaped-code-point",
}, html.Attribute{
Key: "data-escaped",
Val: escaped,
}); err != nil {
return err
}
if err := e.PassthroughHTMLStreamer.StartTag("span", html.Attribute{
Key: "class",
Val: "char",
}); err != nil {
return err
}
if err := e.PassthroughHTMLStreamer.Text(string(r)); err != nil {
return err
}
if err := e.PassthroughHTMLStreamer.EndTag("span"); err != nil {
return err
}
return e.PassthroughHTMLStreamer.EndTag("span")
}
type runeCountType struct {
numBasicRunes int
numNonConfusingNonBasicRunes int
numAmbiguousRunes int
numInvisibleRunes int
numBrokenRunes int
}
func (counts runeCountType) needsEscape() bool {
if counts.numBrokenRunes > 0 {
return true
}
if counts.numBasicRunes == 0 &&
counts.numNonConfusingNonBasicRunes > 0 {
return false
}
return counts.numAmbiguousRunes > 0 || counts.numInvisibleRunes > 0
}
type runeType int
const (
basicASCIIRuneType runeType = iota // <- This is technically deadcode but its self-documenting so it should stay
brokenRuneType
nonBasicASCIIRuneType
ambiguousRuneType
invisibleRuneType
)
func (e *escapeStreamer) runeTypes(runes ...rune) (types []runeType, confusables []rune, runeCounts runeCountType) {
types = make([]runeType, len(runes))
for i, r := range runes {
var confusable rune
switch {
case r == utf8.RuneError:
types[i] = brokenRuneType
runeCounts.numBrokenRunes++
case r == ' ' || r == '\t' || r == '\n':
runeCounts.numBasicRunes++
case e.allowed[r]:
if r > 0x7e || r < 0x20 {
types[i] = nonBasicASCIIRuneType
runeCounts.numNonConfusingNonBasicRunes++
} else {
runeCounts.numBasicRunes++
}
case unicode.Is(InvisibleRanges, r):
types[i] = invisibleRuneType
runeCounts.numInvisibleRunes++
case unicode.IsControl(r):
types[i] = invisibleRuneType
runeCounts.numInvisibleRunes++
case isAmbiguous(r, &confusable, e.ambiguousTables...):
confusables = append(confusables, confusable)
types[i] = ambiguousRuneType
runeCounts.numAmbiguousRunes++
case r > 0x7e || r < 0x20:
types[i] = nonBasicASCIIRuneType
runeCounts.numNonConfusingNonBasicRunes++
default:
runeCounts.numBasicRunes++
}
}
return types, confusables, runeCounts
}