Move Highscore to brain package.
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@ -1,4 +1,4 @@
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package de.teamteamteam.spacescooter.utility;
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package de.teamteamteam.spacescooter.brain;
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import java.io.File;
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import java.io.FileInputStream;
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@ -7,10 +7,10 @@ import java.awt.Point;
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import java.awt.event.KeyEvent;
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import de.teamteamteam.spacescooter.brain.GameConfig;
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import de.teamteamteam.spacescooter.brain.Highscore;
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import de.teamteamteam.spacescooter.brain.PlayerSession;
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import de.teamteamteam.spacescooter.control.Keyboard;
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import de.teamteamteam.spacescooter.gui.ImageEntity;
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import de.teamteamteam.spacescooter.utility.Highscore;
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/**
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* This is the EnterHighscoreScreen, which is displayed once the player ended
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@ -3,6 +3,7 @@ package de.teamteamteam.spacescooter.screen;
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import java.awt.Graphics2D;
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import java.awt.event.KeyEvent;
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import de.teamteamteam.spacescooter.brain.Highscore;
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import de.teamteamteam.spacescooter.brain.PlayerSession;
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import de.teamteamteam.spacescooter.control.Keyboard;
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import de.teamteamteam.spacescooter.entity.Player;
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@ -13,7 +14,6 @@ import de.teamteamteam.spacescooter.gui.SecondaryWeaponAmount;
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import de.teamteamteam.spacescooter.gui.ShieldBar;
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import de.teamteamteam.spacescooter.level.Level;
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import de.teamteamteam.spacescooter.utility.CollisionHandler;
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import de.teamteamteam.spacescooter.utility.Highscore;
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/**
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* In this GameScreen, the actual gameplay takes place.
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@ -5,11 +5,11 @@ import java.awt.Font;
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import java.awt.Graphics2D;
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import java.awt.event.KeyEvent;
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import de.teamteamteam.spacescooter.brain.GameConfig;
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import de.teamteamteam.spacescooter.brain.Highscore;
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import de.teamteamteam.spacescooter.brain.PlayerSession;
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import de.teamteamteam.spacescooter.control.Keyboard;
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import de.teamteamteam.spacescooter.gui.Button;
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import de.teamteamteam.spacescooter.gui.ImageEntity;
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import de.teamteamteam.spacescooter.utility.Highscore;
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/**
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* This one displays the whole HighScore and offers an option to go back to the MainMenu.
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