Merge Threads into GameThread, Introduce interfaces for Entities.

Background now inherits Entity, too.
Fixed imports all over the place.
This commit is contained in:
Jan Philipp Timme 2014-10-24 10:52:49 +02:00
parent 475bdb73f4
commit a276298174
9 changed files with 104 additions and 51 deletions

View File

@ -4,10 +4,8 @@ import java.awt.EventQueue;
import de.teamteamteam.spacescooter.background.StarBackground;
import de.teamteamteam.spacescooter.entities.Player;
import de.teamteamteam.spacescooter.entities.TestEntity;
import de.teamteamteam.spacescooter.gui.GameFrame;
import de.teamteamteam.spacescooter.threads.PaintThread;
import de.teamteamteam.spacescooter.threads.EntityUpdateThread;
import de.teamteamteam.spacescooter.threads.GameThread;
/**
* Nothing but a class containing the main method.
@ -35,12 +33,9 @@ public class Main {
}
});
//Initialize PaintThread
PaintThread pt = new PaintThread(gf);
pt.start();
//Initialize GameThread
GameThread gameThread = new GameThread(gf);
gameThread.start();
//Initialize EntityUpdateThread
EntityUpdateThread ut = new EntityUpdateThread(gf);
ut.start();
}
}

View File

@ -1,9 +1,10 @@
package de.teamteamteam.spacescooter.background;
import java.awt.Graphics;
import java.util.ArrayList;
public abstract class Background {
import de.teamteamteam.spacescooter.entities.Entity;
public abstract class Background extends Entity {
public static ArrayList<Background> backgrounds = null;
@ -18,12 +19,4 @@ public abstract class Background {
Background.backgrounds.add(this);
}
public void paint(Graphics g) {
}
public void update() {
//scroll shit
}
}

View File

@ -23,16 +23,16 @@ public class StarBackground extends Background {
private int offset = 0;
public void update() {
public void update(long millisecondsSinceLastCall) {
this.offset -= 15;
if(Math.abs(this.offset) > this.img.getWidth()) {
this.offset += this.img.getWidth();
if(Math.abs(this.offset) > StarBackground.img.getWidth()) {
this.offset += StarBackground.img.getWidth();
}
}
public void paint(Graphics g) {
g.drawImage(this.img, 0+this.offset, 0, this.img.getWidth(), this.img.getHeight(), null);
g.drawImage(this.img, this.img.getWidth()+this.offset, 0, this.img.getWidth(), this.img.getHeight(), null);
g.drawImage(StarBackground.img, 0+this.offset, 0, StarBackground.img.getWidth(), StarBackground.img.getHeight(), null);
g.drawImage(StarBackground.img, StarBackground.img.getWidth()+this.offset, 0, StarBackground.img.getWidth(), StarBackground.img.getHeight(), null);
}
}

View File

@ -1,11 +1,8 @@
package de.teamteamteam.spacescooter.entities;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.Shape;
import java.util.ArrayList;
public abstract class Entity {
public abstract class Entity implements Updateable, Paintable {
public static ArrayList<Entity> entities = null;
@ -16,10 +13,6 @@ public abstract class Entity {
Entity.entities = new ArrayList<Entity>();
}
/**
* Default hitbox for every entity
*/
protected Shape HitBox;
/**
* Constructor.
@ -27,16 +20,6 @@ public abstract class Entity {
*/
public Entity() {
Entity.entities.add(this);
//
}
public void update() {
}
public void paint(Graphics g) {
}
}

View File

@ -0,0 +1,9 @@
package de.teamteamteam.spacescooter.entities;
import java.awt.Graphics;
public interface Paintable {
public void paint(Graphics g);
}

View File

@ -31,25 +31,24 @@ public class Player extends Entity {
this.y = 300;
}
@Override
public void update() {
int off = 3;
public void update(long millisecondsSinceLastCall) {
System.out.println(millisecondsSinceLastCall / (1000.0/60.0));
int offset = (int) ((3.0F/16.0F) * millisecondsSinceLastCall);
if(Keyboard.isKeyDown(KeyEvent.VK_UP)) {
this.y -= off;
this.y -= offset;
}
if(Keyboard.isKeyDown(KeyEvent.VK_DOWN)) {
this.y += off;
this.y += offset;
}
if(Keyboard.isKeyDown(KeyEvent.VK_LEFT)) {
this.x -= off;
this.x -= offset;
}
if(Keyboard.isKeyDown(KeyEvent.VK_RIGHT)) {
this.x += off;
this.x += offset;
}
}
@Override
public void paint(Graphics g) {
g.drawImage(img, this.x, this.y, null);
}

View File

@ -23,7 +23,7 @@ public class TestEntity extends Entity {
g.drawRect(100, 200, 300, 300);
}
public void update() {
public void update(long millisecondsSinceLastCall) {
if(Keyboard.isKeyDown(KeyEvent.VK_SPACE)) {
System.out.println("Hallo Welt!");
}

View File

@ -0,0 +1,7 @@
package de.teamteamteam.spacescooter.entities;
public interface Updateable {
public void update(long millisecondsSinceLastCall);
}

View File

@ -0,0 +1,67 @@
package de.teamteamteam.spacescooter.threads;
import java.awt.EventQueue;
import java.util.Iterator;
import de.teamteamteam.spacescooter.background.Background;
import de.teamteamteam.spacescooter.entities.Entity;
import de.teamteamteam.spacescooter.gui.GameFrame;
/**
* This thread triggers about 60 redraws per second.
*/
public class GameThread extends Thread {
private GameFrame gf;
private long lastFrame;
public GameThread(GameFrame gf) {
this.setName("GameThread");
this.gf = gf;
}
public void run() {
final GameFrame gf = this.gf; // :'-(
this.lastFrame = System.currentTimeMillis();
while (true) {
//If it is not time yet, sleep and continue the loop.
if((System.currentTimeMillis() - this.lastFrame) <= 15) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
System.err.println(e.getStackTrace());
}
continue;
}
this.updateBackgrounds();
this.updateEntities();
//Trigger redrawing the things. Important: AWT-Context needed here!
EventQueue.invokeLater(new Runnable() {
public void run() {
gf.draw();
}
});
//Update time for the last frame
this.lastFrame = System.currentTimeMillis();
}
}
private void updateBackgrounds() {
Iterator<Background> i = Background.backgrounds.iterator();
while(i.hasNext()) {
Background b = i.next();
b.update(System.currentTimeMillis() - this.lastFrame);
}
}
private void updateEntities() {
Iterator<Entity> i = Entity.entities.iterator();
while(i.hasNext()) {
Entity e = i.next();
e.update(System.currentTimeMillis() - this.lastFrame);
}
}
}