Moved Enemy Spawn Debug (fix too many spawn issue)
Debug for Player Position
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8048486fa6
commit
c11758d678
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@ -1,9 +1,16 @@
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package de.teamteamteam.spacescooter.control;
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import java.awt.Point;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyListener;
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import java.util.ArrayList;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyBoss;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyFour;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyOne;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyThree;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyTwo;
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/**
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* This is our main control input source.
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* It accumulates pressed keys, so we can use them to do player movement and more.
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@ -48,6 +55,13 @@ public class Keyboard implements KeyListener {
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return Keyboard.activeKeys.contains((Integer) keyCode);
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}
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/**
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* Returns true if the given keyCodes key is down.
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*/
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public static boolean isKeyPress(int keyCode) {
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return Keyboard.activeKeys.contains((Integer) keyCode);
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}
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/**
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* Returns true if the given keyCodes key is up.
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*/
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@ -87,6 +101,26 @@ public class Keyboard implements KeyListener {
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}
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Keyboard.activeKeys.add((Integer) e.getKeyCode());
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for(KeyboardListener kl : Keyboard.listener) kl.keyPressed(e);
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//Debug Spawn Enemy on Press
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if(e.getKeyCode() == KeyEvent.VK_1) {
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new EnemyOne(400,400);
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}
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if(e.getKeyCode() == KeyEvent.VK_2) {
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new EnemyTwo(400,400);
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}
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if(e.getKeyCode() == KeyEvent.VK_3) {
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new EnemyThree(400,400);
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}
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if(e.getKeyCode() == KeyEvent.VK_4) {
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ArrayList<Point> points = new ArrayList<Point>();
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points.add(new Point(398,306));;
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points.add(new Point(10,300));
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new EnemyFour(700,51,points);
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}
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if(e.getKeyCode() == KeyEvent.VK_0) {
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new EnemyBoss(400,400);
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}
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}
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/**
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@ -158,6 +158,13 @@ public class Player extends ShootingEntity implements KeyboardListener {
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if(e.getKeyCode() == KeyEvent.VK_SPACE) {
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this.shoot();
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}
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//DEBUG: Get X and Y
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if(e.getKeyCode() == KeyEvent.VK_F6) {
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System.out.println("X: " + this.getX());
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System.out.println("Y: " + this.getY());
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System.out.println();
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}
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}
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/**
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