Refactor brain package to english variable names.
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0afa327fda
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-64
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@@ -49,14 +49,14 @@ public class Player extends ShootingEntity implements KeyboardListener {
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super(x, y);
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this.setImage("images/ship.png");
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this.setPrimaryShotImage("images/shots/laser_blue.png");
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this.setShootDamage(StaticValue.ShootDamage);
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this.setShootDamage(StaticValue.shotDamage);
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this.setShootDelay(20);
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this.setShootSpawn(50, 16);
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this.setShootDirection(Shot.RIGHT);
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this.setShootSpeed(10);
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this.setCollisionDamage(10);
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this.setShieldPoints(StaticValue.ShieldPoints);
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this.setHealthPoints(StaticValue.HealthPoints);
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this.setShieldPoints(StaticValue.shieldPoints);
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this.setHealthPoints(StaticValue.healthPoints);
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this.registerOnKeyboard(Keyboard.getInstance());
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}
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@@ -72,11 +72,11 @@ public class Player extends ShootingEntity implements KeyboardListener {
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* Standard update method
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*/
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public void update() {
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if (StaticValue.HealthPoints != 0) {
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this.healthPercent = ((double) this.getHealthPoints() / (double) StaticValue.HealthPoints) * 100;
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if (StaticValue.healthPoints != 0) {
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this.healthPercent = ((double) this.getHealthPoints() / (double) StaticValue.healthPoints) * 100;
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}
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if (StaticValue.ShieldPoints != 0) {
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this.shieldPercent = ((double) this.getShieldPoints() / (double) StaticValue.ShieldPoints) * 100;
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if (StaticValue.shieldPoints != 0) {
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this.shieldPercent = ((double) this.getShieldPoints() / (double) StaticValue.shieldPoints) * 100;
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}
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if(this.canMove()) {
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super.update();
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@@ -201,10 +201,10 @@ public class Player extends ShootingEntity implements KeyboardListener {
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* method for increasing the HealthPoints with the Heal-Item
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*/
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public void increaseHealthPoints(int inc) {
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if (this.getHealthPoints() <= (StaticValue.HealthPoints - 15)) {
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if (this.getHealthPoints() <= (StaticValue.healthPoints - 15)) {
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this.setHealthPoints(getHealthPoints() + inc);
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} else {
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this.setHealthPoints(StaticValue.HealthPoints);
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this.setHealthPoints(StaticValue.healthPoints);
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}
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}
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@@ -212,10 +212,10 @@ public class Player extends ShootingEntity implements KeyboardListener {
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* method for increasing the ShieldPoints with the Shield-Item
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*/
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public void increaseShieldPoints(int inc) {
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if (this.getShieldPoints() <= (StaticValue.ShieldPoints - 5)) {
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if (this.getShieldPoints() <= (StaticValue.shieldPoints - 5)) {
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this.setShieldPoints(getShieldPoints() + inc);
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} else {
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this.setShieldPoints(StaticValue.ShieldPoints);
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this.setShieldPoints(StaticValue.shieldPoints);
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}
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}
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