Refactor brain package to english variable names.

This commit is contained in:
JPT committed 2014-11-28 19:29:08 +01:00
1 parent 0afa327fda
commit d38f016ee0
8 files changed
+69 -64

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@@ -23,17 +23,17 @@ public class ShopScreen extends Screen {
private boolean keyPressed = false;
private Player player;
private int animationStatus = 0; //0 = Animation noch nicht gestartet, 1 = Animation laeuft, 2 = Animation beendet
private ShopOffer schaden;
private ShopOffer schild;
private ShopOffer leben;
private ShopOffer damage;
private ShopOffer shield;
private ShopOffer life;
public ShopScreen(Screen parent) {
super(parent);
this.img = Loader.getBufferedImageByFilename("images/testbackground.png");
new Button(GameConfig.windowWidth/2-125, 450);
schaden = new ShopOffer(100, 160, 15, StaticValue.schaden, "Schaden");
schild = new ShopOffer(100, 260, 15, StaticValue.schild, "Schild");
leben = new ShopOffer(100, 360, 15, StaticValue.leben, "Leben");
damage = new ShopOffer(100, 160, 15, StaticValue.damage, "Schaden");
shield = new ShopOffer(100, 260, 15, StaticValue.shield, "Schild");
life = new ShopOffer(100, 360, 15, StaticValue.life, "Leben");
player = new Player(50, 159);
player.setCanMove(false);
player.setCanShoot(false);
@@ -76,26 +76,26 @@ public class ShopScreen extends Screen {
///////////////////////////////////////////////////////////////
switch (this.menuPoint) {
case 0:
if(Credits.getCredits() >= 5 && schaden.getGekauft() < schaden.getMax()){
schaden.buy();
StaticValue.ShootDamage += 5;
StaticValue.schaden++;
if(Credits.getCredits() >= 5 && damage.getBought() < damage.getMax()){
damage.buy();
StaticValue.shotDamage += 5;
StaticValue.damage++;
Credits.setCredits(Credits.getCredits() - 5);
}
break;
case 1:
if(Credits.getCredits() >= 10 && schild.getGekauft() < schild.getMax()){
schild.buy();
StaticValue.ShieldPoints += 10;
StaticValue.schild++;
if(Credits.getCredits() >= 10 && shield.getBought() < shield.getMax()){
shield.buy();
StaticValue.shieldPoints += 10;
StaticValue.shield++;
Credits.setCredits(Credits.getCredits() - 10);
}
break;
case 2:
if(Credits.getCredits() >= 10 && leben.getGekauft() < leben.getMax()){
leben.buy();
StaticValue.HealthPoints += 10;
StaticValue.leben++;
if(Credits.getCredits() >= 10 && life.getBought() < life.getMax()){
life.buy();
StaticValue.healthPoints += 10;
StaticValue.life++;
Credits.setCredits(Credits.getCredits() - 10);
}
break;