c5b76fbdf9
Cache inset offsets used to translate Graphics2D object.
2014-11-12 11:20:27 +01:00
61b80ff49e
Use invokeAndWait() instead of invokeLater() for painting.
2014-11-12 10:47:50 +01:00
15eac026a7
Makefile handles music folder now, too.
2014-11-11 21:34:30 +01:00
361377a567
Throw in some music. Proof of concept. :/
...
We need to implement support for looping sounds and also stopping (all)
running sounds, so we don't end up in a big mash-up of noise.
2014-11-11 21:31:47 +01:00
dd6e5a7f2c
Bugfix: Window decoration overlaps game content.
2014-11-11 19:58:33 +01:00
cc980bbd12
Merge branch 'master' of /home/stud/timmeja/SpaceScooter
2014-11-11 15:14:26 +01:00
a0cb033bb3
Remove debugging line.
2014-11-11 15:11:31 +01:00
25f3114c9f
Merge branch 'master' of /home/stud/timmeja/SpaceScooter
2014-11-11 15:09:12 +01:00
981b2c7513
Add fire shots for Player and Enemy.
2014-11-11 15:04:27 +01:00
JJTCM
e4882f1315
Health and Shildbar now working with Percent Values
2014-11-11 14:59:37 +01:00
Sosch
5eec7ff7df
Player kann nicht mehr in die interfaceBar fliegen
2014-11-11 14:57:01 +01:00
1c10c8bce0
Add a way to get the time a draw() or update() call took.
2014-11-11 14:54:46 +01:00
ramapcsx2
6b4a159cab
hard limiting sounds and fade in/out for abgang.wav
2014-11-11 14:49:56 +01:00
Sosch
c0b62d59ac
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
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Conflicts:
src/de/teamteamteam/spacescooter/gui/Credits.java
2014-11-11 14:28:13 +01:00
Sosch
b034e68138
Shop überarbeitet
2014-11-11 14:25:46 +01:00
a10c798afd
Add comments and add/remove method to Credit class.
2014-11-11 14:24:49 +01:00
04944e0391
Create static java.util.Random wrapper, add shot hit sound.
2014-11-11 14:20:38 +01:00
JJTCM
5d404e37bd
Added getPlayer()
2014-11-11 14:11:54 +01:00
0a460e3ce2
Bugfix: SoundSystem now supports multiple sounds at once.
2014-11-11 13:46:54 +01:00
JJTCM
c10faf966a
More Error Handling for Health and ShieldBar
2014-11-11 13:40:55 +01:00
JJTCM
680aa57997
Merge branch 'master' of ssh://github.com/teamteamteam/SpaceScooter
2014-11-11 13:20:11 +01:00
JJTCM
e928543e3f
More Error Handling for Score
2014-11-11 13:19:41 +01:00
755fc2bc27
Reintroduce CollidableEntity, add Sounds for powerups, explosions and stuff.
2014-11-11 13:16:29 +01:00
JJTCM
d36e1901e6
Merge branch 'master' of ssh://github.com/teamteamteam/SpaceScooter
...
Conflicts:
src/de/teamteamteam/spacescooter/entity/LivingEntity.java
src/de/teamteamteam/spacescooter/entity/Player.java
2014-11-11 13:04:53 +01:00
JJTCM
5982c0ced2
Added Score
...
Added Interface fr Health, Sheild and Score
Resized Game Window for the Interface
Added Score for Enemy Kills
2014-11-11 13:00:45 +01:00
95dff9397b
Remove default Explosion from LivingEntity.
...
Every Entity has to override explode() itself, otherwise
it will just not explode.
2014-11-11 12:19:57 +01:00
671e9f5ef0
Create Animation, base Explosions on Animation, create MultiExplosion.
2014-11-11 12:19:57 +01:00
Sosch
223612de32
Erster shop screen (erreichbar über Hilfe Button im hauptmenu) und credits eingefügt
...
llease enter the commit message for your changes. Lines starting
2014-11-11 12:11:40 +01:00
Licht
81dc747aba
Added new Wasteland-thingy background
2014-11-11 10:46:20 +01:00
248e5f685a
Move RenderingHints into GameFrame method.
2014-11-10 20:40:06 +01:00
c37662f7f8
Minor optimization in TimedThread class.
2014-11-09 23:03:28 +01:00
d59fbafd8c
Add preloading for non-anonymous classes.
2014-11-09 22:12:31 +01:00
ramapcsx2
189c526b67
Fixing ü via utf8-zeichentabelle.de. Also enabled anti aliasing for fonts
2014-11-09 19:36:43 +01:00
e75f99d71b
Remove EntityContainer.java.
2014-11-09 11:44:36 +01:00
eccc317bea
Remove the need for an Iterator within the lists remove method.
2014-11-09 11:33:50 +01:00
64039fdee7
Change error output in GameFrame.draw() to something more explanatory.
2014-11-09 11:17:56 +01:00
904e13f4cf
Avoid creating tons of iterators instead of recycling them.
...
Use reset() on the ConcurrentIterator before iterating.
2014-11-09 11:10:19 +01:00
ec48c042f6
Finalize methods in Screen and TimedThread.
2014-11-09 10:36:43 +01:00
f8246956c4
Reuse free null-nodes in the list to add new entities.
2014-11-08 18:46:54 +01:00
a4c788ad22
Create image folder for explosions.
2014-11-08 18:29:10 +01:00
d5092bd668
Remove leftover Rectangle code.
2014-11-08 18:21:05 +01:00
50a898aeef
Draw a small white border around the HealthBar.
2014-11-08 18:20:26 +01:00
1f78309a98
Use ints instead of Rectangles for collision detection.
2014-11-08 18:20:10 +01:00
cf3e6b93a5
Add stat target to Makefile.
2014-11-08 17:43:56 +01:00
0d90b387c3
Set CollisionDamage for Player and Enemies.
2014-11-08 15:19:44 +01:00
d444b36351
Bugfix: Enemies do not hurt the player, player does not properly die.
2014-11-08 15:17:45 +01:00
1086effdad
Huge update. See detailed notes.
...
Keine Lust auf englischen Text gerade, hier die Übersicht:
Es gibt jetzt eine eigene Datenstruktur, die im Grunde nichts weiter
ist, als eine recht stumpfe, verkettete Liste. Besonderheit: Sie macht
sich weniger Gedanken über Modifikationen während des Iterierens und
wächst momentan etwas stetig.
Es gibt eine neue Methode die() im LivingEntity, die per default
Explosion auslöst und das Entity danach wegräumt. Wenn Items gedroppt
werden sollen oder sonstwas passieren soll, bitte Overriden.
Die Kollisionserkennung wurde in den CollisionHelper ausgelagert,
zunächst aber noch mit Rectangles weitergeführt. Wer mutig genug ist,
darf sich gerne austoben und eine Kollisionserkennung mit vielen If und
ints bauen. :-)
LivingEntity implementiert zunächst Hittable.
Der Player kümmert sich selbst um Kollisionen mit Items aka aufsammeln.
Das Collidable-Interface enthält alles notwendige für
Kollisionserkennung auf int-Basis.
Der Screen gibt nur noch Iteratoren für die Entity-Liste aus.
Ich glaube, das wars.
2014-11-08 15:09:29 +01:00
dda0fb8313
Move Entity interfaces into a spi (Service Providing Interfaces) package.
2014-11-07 21:03:45 +01:00
17aafe11f9
Comment interfaces, expand the hittable interface.
2014-11-07 21:01:13 +01:00
2295d83ff9
The Entity now knows whether it is able to move.
2014-11-07 20:54:00 +01:00