Jan Philipp Timme
dda0fb8313
Move Entity interfaces into a spi (Service Providing Interfaces) package.
2014-11-07 21:03:45 +01:00
Jan Philipp Timme
17aafe11f9
Comment interfaces, expand the hittable interface.
2014-11-07 21:01:13 +01:00
Jan Philipp Timme
2295d83ff9
The Entity now knows whether it is able to move.
2014-11-07 20:54:00 +01:00
Jan Philipp Timme
d9b7128456
Rename DamageValue to ShootDamage to avoid confusion with Shot logic.
2014-11-07 20:47:07 +01:00
Jan Philipp Timme
3c5e96791b
Move GameFrame to root package, healthbar to gui package.
...
The Gui Package shall contain all elements that we create and use in our
game that are actual gui elements like menu buttons, health bars,
highscore stuff and more.
2014-11-07 20:23:06 +01:00
Jan Philipp Timme
d4a19e76e0
Comment ShootingEntity. Make createShot private.
2014-11-07 20:20:23 +01:00
Jan Philipp Timme
c0211181e1
Comment the LivingEntity.
2014-11-07 20:08:34 +01:00
Jan Philipp Timme
f0a9e8a6ad
Comment Entity, make x and y private, add transpose method for easy movement.
2014-11-07 20:00:07 +01:00
Jan Philipp Timme
496e6792c3
Move package item from background to entity.
2014-11-06 23:29:33 +01:00
Jan Philipp Timme
76b7b33938
Comment the Shot class.
2014-11-06 23:27:03 +01:00
Jan Philipp Timme
506a5ae620
Document the double buffering, move GameFrame title to GameConfig.
2014-11-06 23:19:46 +01:00
Jan Philipp Timme
1caf4818eb
Add comments to screen package.
2014-11-06 23:09:27 +01:00
Jan Philipp Timme
a12ef61f7b
Comment the SoundSystem.
2014-11-06 22:58:07 +01:00
Jan Philipp Timme
3d80faddef
Clarify naming in the Loader, add comments.
2014-11-06 22:46:40 +01:00
Jan Philipp Timme
b60abdc577
Remove unused method from Shot class.
2014-11-06 19:44:27 +01:00
Jan Philipp Timme
c3fb13e3eb
Create subfolders for shot images and item images.
2014-11-06 19:40:51 +01:00
lubiana
8f4bad07a5
ist schöner so
2014-11-06 19:04:57 +01:00
lubiana
8a70490c47
Merge branch 'yoloshots'
2014-11-06 19:02:37 +01:00
lubiana
090b7ec5b3
Merge branch 'master' of github.com:teamteamteam/SpaceScooter
2014-11-06 19:02:23 +01:00
lubiana
a3875a5e97
dumlubi ist dumm, rennt jetzt
2014-11-06 19:02:03 +01:00
lubiana
a16ef5d7a7
nullllpointrrrr
2014-11-06 18:51:08 +01:00
lubiana
6f2857946d
80 Zeichen pls
2014-11-06 18:41:03 +01:00
Jan Philipp Timme
c4ab7c3530
Replace LinkedList with List, so it is possible to change its implementation later - if needed.
2014-11-06 18:19:35 +01:00
Jan Philipp Timme
9542131e4a
Avoid creating a new anonymous Runnable each frame.
...
Since the Runnable that is passed to the EventQueue does never change,
it now is created in the constructor. This should avoid a lot of
overhead.
2014-11-06 17:34:20 +01:00
lubiana
1525c358c1
Merge branch 'master' of github.com:teamteamteam/SpaceScooter
2014-11-06 16:15:54 +01:00
lubiana
3df49e2be6
gegner ballern nun rot
2014-11-06 16:15:50 +01:00
Jan Philipp Timme
eb4bdc6ada
Remove @Override from Interface implementing methods in Player class.
2014-11-06 14:58:09 +01:00
Jan Philipp Timme
46efd1e04e
Create overridable method that actually spawns Shot objects.
2014-11-05 22:54:54 +01:00
Jan Philipp Timme
0c270c8665
Implement asynchronous playing of sounds.
2014-11-05 09:37:51 +01:00
Jan Philipp Timme
2f6eddcb46
Add Sound support to Loader and Makefile.
2014-11-05 09:02:44 +01:00
lubiana
1f65979f41
Merge branch 'master' of github.com:teamteamteam/SpaceScooter
2014-11-05 01:00:25 +01:00
lubiana
64c061b68f
zwei enemies gepixelt
2014-11-05 01:00:16 +01:00
Jan Philipp Timme
b1e72da839
Cleanup unneccessary ArrayList in class Background.
2014-11-04 23:28:57 +01:00
Jan Philipp Timme
0a695432a0
Bugfix: GamePausedScreen did not correctly replace the GameScreen when going to MainMenu.
2014-11-04 21:31:47 +01:00
Jan Philipp Timme
4017d369b1
Make sure Explosions cleanup after themselves.
...
Apparrently, == 0 was not enough.
2014-11-04 21:06:36 +01:00
Jan Philipp Timme
48e3ac275c
Da hab ich doch glatt das super.update() übersehen.
2014-11-04 20:51:34 +01:00
Jan Philipp Timme
74ba66451b
Entities without image now have 0x0 dimensions.
...
Maybe this is just an ugly hack until we move the setImage() part into
the constructor call to make sure every Entity _HAS_ an image before
updating and painting occurs.
2014-11-04 20:35:13 +01:00
Jan Philipp Timme
c716bc2187
Minor Bugfix: Add missing super call, catch potential NullPointer.
2014-11-04 20:23:52 +01:00
Jan Philipp Timme
95f3e05fed
Have the Screen call remove() on all Entities before removing them.
2014-11-04 20:23:21 +01:00
Jan Philipp Timme
a91a60381c
Add canShoot attribute to ShootingEntity.
2014-11-04 20:22:51 +01:00
Jan Philipp Timme
aedbd55159
Bugfix: Have the player actually deregister itself from the Keyboard on remove().
2014-11-04 19:53:44 +01:00
Jan Philipp Timme
e87ec69e97
Actually have the entity take care of adding it to the current screen. Whoopsie.
2014-11-04 19:46:19 +01:00
Jan Philipp Timme
e2c34366e3
Remove superfluos calls to currentScreen.addEntity()
...
Since the entity class itself takes care that all entities are on the
screen, you don't need to worry about this. :-)
2014-11-04 19:41:15 +01:00
Jan Philipp Timme
881b802e7a
Create packages for enemies, shots and items.
2014-11-04 19:33:30 +01:00
Jan Philipp Timme
e713ee4817
Make Explosions inherit Entity instead of LivingEntity.
2014-11-04 19:29:24 +01:00
Jan Philipp Timme
799e175c5d
Make 'spawny' Explosions work threadless.
2014-11-04 19:27:35 +01:00
Jan Philipp Timme
16bcddb273
Improve implementation continuous/spontaneous fire.
...
Das Keyboard bietet nun allen, die den KeyboardListener implementieren,
den Service, sich an ihm zu registrieren.
Ist dies erfolgt, so reicht es die Events an die registrierten Listener
weiter.
Auf diese Weise wurde das Dauerfeuer und Spontanfeuer implementiert.
2014-11-04 19:07:44 +01:00
Jan Philipp Timme
cf8ff46dfb
Add private constructors static classes.
2014-11-04 18:42:11 +01:00
Jan Philipp Timme
380dbce420
Single Character Fix. :|
2014-11-04 17:55:27 +01:00
Jan Philipp Timme
8db001047e
Cleanup imports, fix package for SoundSystem class.
2014-11-04 14:43:54 +01:00