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b6a95a8cb3
* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
47 lines
1.3 KiB
Markdown
47 lines
1.3 KiB
Markdown
# go-bindata-assetfs
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Serve embedded files from [jteeuwen/go-bindata](https://github.com/jteeuwen/go-bindata) with `net/http`.
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[GoDoc](http://godoc.org/github.com/elazarl/go-bindata-assetfs)
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### Installation
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Install with
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$ go get github.com/jteeuwen/go-bindata/...
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$ go get github.com/elazarl/go-bindata-assetfs/...
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### Creating embedded data
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Usage is identical to [jteeuwen/go-bindata](https://github.com/jteeuwen/go-bindata) usage,
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instead of running `go-bindata` run `go-bindata-assetfs`.
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The tool will create a `bindata_assetfs.go` file, which contains the embedded data.
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A typical use case is
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$ go-bindata-assetfs data/...
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### Using assetFS in your code
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The generated file provides an `assetFS()` function that returns a `http.Filesystem`
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wrapping the embedded files. What you usually want to do is:
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http.Handle("/", http.FileServer(assetFS()))
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This would run an HTTP server serving the embedded files.
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## Without running binary tool
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You can always just run the `go-bindata` tool, and then
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use
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import "github.com/elazarl/go-bindata-assetfs"
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...
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http.Handle("/",
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http.FileServer(
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&assetfs.AssetFS{Asset: Asset, AssetDir: AssetDir, AssetInfo: AssetInfo, Prefix: "data"}))
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to serve files embedded from the `data` directory.
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