Jan Philipp Timme
a91a60381c
Add canShoot attribute to ShootingEntity.
2014-11-04 20:22:51 +01:00
Jan Philipp Timme
aedbd55159
Bugfix: Have the player actually deregister itself from the Keyboard on remove().
2014-11-04 19:53:44 +01:00
Jan Philipp Timme
e87ec69e97
Actually have the entity take care of adding it to the current screen. Whoopsie.
2014-11-04 19:46:19 +01:00
Jan Philipp Timme
e2c34366e3
Remove superfluos calls to currentScreen.addEntity()
...
Since the entity class itself takes care that all entities are on the
screen, you don't need to worry about this. :-)
2014-11-04 19:41:15 +01:00
Jan Philipp Timme
881b802e7a
Create packages for enemies, shots and items.
2014-11-04 19:33:30 +01:00
Jan Philipp Timme
e713ee4817
Make Explosions inherit Entity instead of LivingEntity.
2014-11-04 19:29:24 +01:00
Jan Philipp Timme
799e175c5d
Make 'spawny' Explosions work threadless.
2014-11-04 19:27:35 +01:00
Jan Philipp Timme
16bcddb273
Improve implementation continuous/spontaneous fire.
...
Das Keyboard bietet nun allen, die den KeyboardListener implementieren,
den Service, sich an ihm zu registrieren.
Ist dies erfolgt, so reicht es die Events an die registrierten Listener
weiter.
Auf diese Weise wurde das Dauerfeuer und Spontanfeuer implementiert.
2014-11-04 19:07:44 +01:00
Jan Philipp Timme
cf8ff46dfb
Add private constructors static classes.
2014-11-04 18:42:11 +01:00
Jan Philipp Timme
380dbce420
Single Character Fix. :|
2014-11-04 17:55:27 +01:00
Jan Philipp Timme
8db001047e
Cleanup imports, fix package for SoundSystem class.
2014-11-04 14:43:54 +01:00
Jan Philipp Timme
97a1195faa
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
2014-11-04 14:40:12 +01:00
Jan Philipp Timme
f20ed560f3
Add first base for SoundSystem code.
2014-11-04 14:39:47 +01:00
lubiana
ef745a7450
dumme sachen wieder weg gemacht
2014-11-04 14:31:37 +01:00
JJTCM
a52e000905
Merge branch 'master' of ssh://github.com/teamteamteam/SpaceScooter
...
Conflicts:
src/de/teamteamteam/spacescooter/screen/GameScreen.java
2014-11-04 14:17:50 +01:00
JJTCM
306150d159
Now with working Healthbar
...
Shoot of Player inside own Thread
2014-11-04 14:15:24 +01:00
lubiana
c2de2567d2
Merge branch 'master' of github.com:teamteamteam/SpaceScooter
2014-11-04 14:06:07 +01:00
lubiana
0093078da7
verschiedene schuesse
2014-11-04 14:05:53 +01:00
Licht
06ee87b85d
Explosionen BOOM
2014-11-04 13:49:44 +01:00
Licht
1141a53481
Added Big Explosion, Structed explosion-handling
2014-11-04 13:43:49 +01:00
JJTCM
134483d375
Work on Healthbar
...
Player Autoshoot (WIP)
2014-11-04 13:42:58 +01:00
Sosch
8a77a346e4
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
2014-11-04 13:36:13 +01:00
Sosch
9f7773ef5e
Itemchance, 4 Test Items und schuss speed
2014-11-04 13:34:17 +01:00
lubiana
dc78b353a6
Merge branch 'master' of github.com:teamteamteam/SpaceScooter
2014-11-04 13:07:05 +01:00
lubiana
a72030ac44
some more shot assets
2014-11-04 13:07:01 +01:00
Licht
ec140905ee
Changed Chance to Spawn for Explosions
2014-11-04 10:34:03 +01:00
Licht
6b136e18e3
Big Explosion changed
2014-11-04 10:28:36 +01:00
Sosch
f67a2573a9
Enemy 4 eingefügt
2014-11-04 10:01:13 +01:00
Jan Philipp Timme
964e684b9a
Update RADME.md
2014-11-03 13:44:32 +01:00
Licht
d934ff02bf
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
2014-11-02 02:00:30 +01:00
Licht
8459b42451
2nd explosion added. (40% chance to spawn)
2014-11-02 01:57:54 +01:00
Jan Philipp Timme
f22d16941d
Jetzt sollten auch Jars plattformunabhängig laufen.
2014-11-02 01:39:12 +01:00
Jan Philipp Timme
a4fa1edce9
Kompatibilität: Pfadangaben werden der Plattform angepasst.
...
Intern fahren wir weiterhin Angaben wie "images/background.png", im
Loader werden diese aber entsprechend in Plattformpfade übersetzt.
2014-11-02 01:33:10 +01:00
Jan Philipp Timme
d3bd491f1d
Bugfix: Ersetzen des "/" durch eine entsprechende Konstante.
...
Jetzt sollte es aber wirklich hinhauen. ._.
2014-11-02 01:21:05 +01:00
Jan Philipp Timme
8b7392ed64
Nochmal Bugfix zum Loader.
2014-11-02 00:54:41 +01:00
Jan Philipp Timme
0a43ff0d05
Bugfix: Crash unter Windows durch den Loader.
2014-11-02 00:17:02 +01:00
Jan Philipp Timme
8089702e4a
Menüs nutzen nun ENTER statt SPACE, kleines Bugfix im GameOver- und GamePausedScreen.
2014-11-01 13:50:44 +01:00
Licht
4fa7db8e6b
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
...
Conflicts:
src/de/teamteamteam/spacescooter/screen/GameScreen.java
2014-10-31 12:14:32 +01:00
Licht
68a0d139af
Explosions added. They explode.
2014-10-31 12:10:41 +01:00
JJTCM
30ab43f032
Merge branch 'master' of ssh://github.com/teamteamteam/SpaceScooter
2014-10-31 11:15:17 +01:00
JJTCM
d013afb465
* Merge Confilct
2014-10-31 11:06:30 +01:00
Sosch
7563048cca
Enemy 2 und 3 eingefügt
2014-10-31 11:00:17 +01:00
JJTCM
3588532c24
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
...
Conflicts:
src/de/teamteamteam/spacescooter/entity/Player.java
2014-10-31 10:53:18 +01:00
JJTCM
aaf970f2e4
* Added Gameover Screen
...
* Now with more Buttonmashing for Shooting
2014-10-31 10:46:39 +01:00
Jan Philipp Timme
617d0c2da1
Bild in Pausebildschirm über Loader laden.
2014-10-31 10:13:24 +01:00
Jan Philipp Timme
676be810e5
Disable GameFrame being resizable.
2014-10-31 10:05:23 +01:00
lubiana
9b2b295cdb
yolo umlauts
2014-10-31 09:36:57 +01:00
Sosch
72be799fec
Bugfix
2014-10-31 09:29:00 +01:00
Sosch
efed113880
Merge branch 'menu'
...
Conflicts:
src/de/teamteamteam/spacescooter/entity/EnemyOne.java
src/de/teamteamteam/spacescooter/entity/Player.java
2014-10-31 09:12:30 +01:00
Sosch
b69bc9534f
menü eingefügt
2014-10-31 09:07:42 +01:00