Licht
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f75a93b5cf
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Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
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2014-11-18 12:19:19 +01:00 |
Licht
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440325022b
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Added Image for Heal Power-Up
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2014-11-18 12:18:44 +01:00 |
ramapcsx2
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cea77cd081
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quick debug helper hack
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2014-11-18 12:11:22 +01:00 |
Jan Philipp Timme
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9db6c3ad2f
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Add debug target to Makefile for computers without jar command. >.>
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2014-11-18 09:52:06 +01:00 |
ramapcsx2
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d857bf47db
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delete meta file
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2014-11-18 00:30:45 +01:00 |
ramapcsx2
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1d5f00f10a
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a bunch of sound effects, should we still need more
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2014-11-18 00:28:14 +01:00 |
ramapcsx2
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55fa6a3390
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2 more sound effects
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2014-11-17 23:56:32 +01:00 |
Jan Philipp Timme
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9b0ed3e3de
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Revert "Always enable opengl acceleration, no matter where."
This reverts commit 51038411fb .
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2014-11-12 19:37:37 +01:00 |
Jan Philipp Timme
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51038411fb
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Always enable opengl acceleration, no matter where.
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2014-11-12 19:32:57 +01:00 |
Jan Philipp Timme
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c5b76fbdf9
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Cache inset offsets used to translate Graphics2D object.
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2014-11-12 11:20:27 +01:00 |
Jan Philipp Timme
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61b80ff49e
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Use invokeAndWait() instead of invokeLater() for painting.
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2014-11-12 10:47:50 +01:00 |
Jan Philipp Timme
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15eac026a7
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Makefile handles music folder now, too.
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2014-11-11 21:34:30 +01:00 |
Jan Philipp Timme
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361377a567
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Throw in some music. Proof of concept. :/
We need to implement support for looping sounds and also stopping (all)
running sounds, so we don't end up in a big mash-up of noise.
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2014-11-11 21:31:47 +01:00 |
Jan Philipp Timme
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dd6e5a7f2c
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Bugfix: Window decoration overlaps game content.
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2014-11-11 19:58:33 +01:00 |
Jan Philipp Timme
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cc980bbd12
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Merge branch 'master' of /home/stud/timmeja/SpaceScooter
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2014-11-11 15:14:26 +01:00 |
Jan Philipp Timme
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a0cb033bb3
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Remove debugging line.
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2014-11-11 15:11:31 +01:00 |
Jan Philipp Timme
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25f3114c9f
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Merge branch 'master' of /home/stud/timmeja/SpaceScooter
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2014-11-11 15:09:12 +01:00 |
Jan Philipp Timme
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981b2c7513
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Add fire shots for Player and Enemy.
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2014-11-11 15:04:27 +01:00 |
JJTCM
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e4882f1315
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Health and Shildbar now working with Percent Values
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2014-11-11 14:59:37 +01:00 |
Sosch
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5eec7ff7df
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Player kann nicht mehr in die interfaceBar fliegen
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2014-11-11 14:57:01 +01:00 |
Jan Philipp Timme
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1c10c8bce0
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Add a way to get the time a draw() or update() call took.
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2014-11-11 14:54:46 +01:00 |
ramapcsx2
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6b4a159cab
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hard limiting sounds and fade in/out for abgang.wav
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2014-11-11 14:49:56 +01:00 |
Sosch
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c0b62d59ac
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Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
Conflicts:
src/de/teamteamteam/spacescooter/gui/Credits.java
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2014-11-11 14:28:13 +01:00 |
Sosch
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b034e68138
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Shop überarbeitet
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2014-11-11 14:25:46 +01:00 |
Jan Philipp Timme
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a10c798afd
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Add comments and add/remove method to Credit class.
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2014-11-11 14:24:49 +01:00 |
Jan Philipp Timme
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04944e0391
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Create static java.util.Random wrapper, add shot hit sound.
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2014-11-11 14:20:38 +01:00 |
JJTCM
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5d404e37bd
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Added getPlayer()
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2014-11-11 14:11:54 +01:00 |
Jan Philipp Timme
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0a460e3ce2
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Bugfix: SoundSystem now supports multiple sounds at once.
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2014-11-11 13:46:54 +01:00 |
JJTCM
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c10faf966a
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More Error Handling for Health and ShieldBar
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2014-11-11 13:40:55 +01:00 |
JJTCM
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680aa57997
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Merge branch 'master' of ssh://github.com/teamteamteam/SpaceScooter
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2014-11-11 13:20:11 +01:00 |
JJTCM
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e928543e3f
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More Error Handling for Score
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2014-11-11 13:19:41 +01:00 |
Jan Philipp Timme
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755fc2bc27
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Reintroduce CollidableEntity, add Sounds for powerups, explosions and stuff.
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2014-11-11 13:16:29 +01:00 |
JJTCM
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d36e1901e6
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Merge branch 'master' of ssh://github.com/teamteamteam/SpaceScooter
Conflicts:
src/de/teamteamteam/spacescooter/entity/LivingEntity.java
src/de/teamteamteam/spacescooter/entity/Player.java
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2014-11-11 13:04:53 +01:00 |
JJTCM
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5982c0ced2
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Added Score
Added Interface fr Health, Sheild and Score
Resized Game Window for the Interface
Added Score for Enemy Kills
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2014-11-11 13:00:45 +01:00 |
Jan Philipp Timme
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95dff9397b
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Remove default Explosion from LivingEntity.
Every Entity has to override explode() itself, otherwise
it will just not explode.
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2014-11-11 12:19:57 +01:00 |
Jan Philipp Timme
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671e9f5ef0
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Create Animation, base Explosions on Animation, create MultiExplosion.
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2014-11-11 12:19:57 +01:00 |
Sosch
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223612de32
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Erster shop screen (erreichbar über Hilfe Button im hauptmenu) und credits eingefügt
llease enter the commit message for your changes. Lines starting
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2014-11-11 12:11:40 +01:00 |
Licht
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81dc747aba
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Added new Wasteland-thingy background
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2014-11-11 10:46:20 +01:00 |
Jan Philipp Timme
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248e5f685a
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Move RenderingHints into GameFrame method.
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2014-11-10 20:40:06 +01:00 |
Jan Philipp Timme
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c37662f7f8
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Minor optimization in TimedThread class.
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2014-11-09 23:03:28 +01:00 |
Jan Philipp Timme
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d59fbafd8c
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Add preloading for non-anonymous classes.
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2014-11-09 22:12:31 +01:00 |
ramapcsx2
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189c526b67
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Fixing ü via utf8-zeichentabelle.de. Also enabled anti aliasing for fonts
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2014-11-09 19:36:43 +01:00 |
Jan Philipp Timme
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e75f99d71b
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Remove EntityContainer.java.
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2014-11-09 11:44:36 +01:00 |
Jan Philipp Timme
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eccc317bea
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Remove the need for an Iterator within the lists remove method.
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2014-11-09 11:33:50 +01:00 |
Jan Philipp Timme
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64039fdee7
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Change error output in GameFrame.draw() to something more explanatory.
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2014-11-09 11:17:56 +01:00 |
Jan Philipp Timme
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904e13f4cf
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Avoid creating tons of iterators instead of recycling them.
Use reset() on the ConcurrentIterator before iterating.
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2014-11-09 11:10:19 +01:00 |
Jan Philipp Timme
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ec48c042f6
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Finalize methods in Screen and TimedThread.
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2014-11-09 10:36:43 +01:00 |
Jan Philipp Timme
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f8246956c4
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Reuse free null-nodes in the list to add new entities.
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2014-11-08 18:46:54 +01:00 |
Jan Philipp Timme
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a4c788ad22
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Create image folder for explosions.
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2014-11-08 18:29:10 +01:00 |
Jan Philipp Timme
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d5092bd668
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Remove leftover Rectangle code.
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2014-11-08 18:21:05 +01:00 |