This website requires JavaScript.
232411913d
Add TODOs to the code for later.
Jan Philipp Timme
2014-11-28 16:48:15 +0100
fa7d87bc6e
Adjust intervals in test.level file.
Jan Philipp Timme
2014-11-25 15:33:05 +0100
8110e87c9d
Create classes for earth and cloudbackground.
Jan Philipp Timme
2014-11-25 15:23:24 +0100
3fbff7890c
Create the ScrollingBackground class. TODO: Optimize!
Jan Philipp Timme
2014-11-25 15:18:11 +0100
14a8e469e0
Removed Double Debug Code
JJTCM
2014-11-25 15:05:18 +0100
c11758d678
Moved Enemy Spawn Debug (fix too many spawn issue) Debug for Player Position
JJTCM
2014-11-25 15:00:37 +0100
8048486fa6
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
Sosch
2014-11-25 14:53:58 +0100
2ff144eb35
EnemyFour überarbeitet
Sosch
2014-11-25 14:52:47 +0100
c005120053
Add Background to configurable items.
Jan Philipp Timme
2014-11-25 14:31:35 +0100
c8b8c2fd79
Disable debug mode. oops.
Jan Philipp Timme
2014-11-25 14:27:38 +0100
63e7b7a21c
All Entities have to implement explode() from now on.
Jan Philipp Timme
2014-11-25 14:26:34 +0100
2ed07b430a
Move levelClock++ to the end, adjust interval checks.
Jan Philipp Timme
2014-11-25 14:18:10 +0100
52f038d4c4
bugfix
Sosch
2014-11-25 14:12:31 +0100
704ca8e085
Disable enemies respawning themselves, move itemchance code into item create() method.
Jan Philipp Timme
2014-11-25 13:52:26 +0100
63f87b5a4a
bugfix
Sosch
2014-11-25 13:50:14 +0100
b335a59714
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
Sosch
2014-11-25 13:40:48 +0100
e4ebc31a1b
Add Beam (Button: x)
Sosch
2014-11-25 13:39:23 +0100
922544effd
LevelConfig should work now. Intervals are roughly seconds.
Jan Philipp Timme
2014-11-25 13:37:13 +0100
df8077874c
Begin implementing spawning of stuff by ~name. :|
Jan Philipp Timme
2014-11-25 12:43:39 +0100
0e78d28e72
Nuke now work (but dirty) Enemys Spawn now with Button Presses (1,2,3,4,0) [Debug] Fix ItemShield Add Value Fix Player IncreaseHealth Added Player IncreaseShield
JJTCM
2014-11-25 12:35:52 +0100
00f48ad4a7
Added EarthBackground
Licht
2014-11-25 12:33:58 +0100
417c03b41c
Added new Cloud Background
Licht
2014-11-25 12:21:20 +0100
1d00e840ca
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
Licht
2014-11-25 11:50:33 +0100
543cc82344
Fixed grey background on the second explosion
Licht
2014-11-25 11:49:56 +0100
d2e28477f0
Add spawn-Rules to LevelConfigParser feature set.
Jan Philipp Timme
2014-11-25 11:46:23 +0100
4e5d6bcd52
Adding some comments
Licht
2014-11-25 11:42:20 +0100
e17e3414cd
Move level buildup logic into Level.
Jan Philipp Timme
2014-11-25 11:03:14 +0100
af5bc93004
Move GameOver check into Level.
Jan Philipp Timme
2014-11-25 10:54:20 +0100
d64eff31e0
Make the Makefile respect levels.
Jan Philipp Timme
2014-11-25 10:46:44 +0100
420cbd67b1
Create a basic test level config, make the Loader parse it and do first steps actually implementing the concept.
Jan Philipp Timme
2014-11-25 10:45:26 +0100
aad17c1032
Let ItemIncreaseDamage spawn
Sosch
2014-11-24 23:48:51 +0100
7437a5c18d
Add rocket (fire button: y), add ItemRocket (increase rocket amount), add some comments
Sosch
2014-11-24 23:33:56 +0100
841875c09c
Switch Shoot DMG
JJTCM
2014-11-18 14:36:18 +0100
d1fa125b61
Begin working on level config implementation a little.
Jan Philipp Timme
2014-11-18 14:31:26 +0100
1455430046
Readded Enemys
JJTCM
2014-11-18 13:52:52 +0100
5baeff583f
Replace Player Iritaion with getPlayer() Added a Boss Fix Item Pickup
JJTCM
2014-11-18 13:51:10 +0100
4cbb91fd43
DREVCKSFICKEKACKEKACKE
Licht
2014-11-18 13:50:36 +0100
a3a8d690e5
Fixed some naming conventions
Licht
2014-11-18 13:45:51 +0100
51af2be9c6
Merge branch 'master' of github.com:teamteamteam/SpaceScooter
lubiana
2014-11-18 13:43:09 +0100
7226db6ec7
ItemOneUp
lubiana
2014-11-18 13:43:04 +0100
4ea4eea6cf
Added specified Items, updated some ItemsCollected-Methods
Licht
2014-11-18 13:41:21 +0100
1759efd694
Added Nuke Item
Licht
2014-11-18 13:34:31 +0100
388417ea3e
Merge branch 'master' of github.com:teamteamteam/SpaceScooter
lubiana
2014-11-18 13:14:50 +0100
d0f8ed13b0
new player grpahipc, new item graphic
lubiana
2014-11-18 13:14:43 +0100
6b5af72666
Updatet a little change in the Items
Licht
2014-11-18 13:14:21 +0100
d2bdb93e91
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
Licht
2014-11-18 13:08:37 +0100
4e3964c31c
Updated Items and added the first advanced Item-Icons
Licht
2014-11-18 13:08:08 +0100
887e388735
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
ramapcsx2
2014-11-18 12:47:23 +0100
e8122b50fb
disable one expensive anti aliasing option. look is still good, performance++
ramapcsx2
2014-11-18 12:46:18 +0100
f75a93b5cf
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
Licht
2014-11-18 12:19:19 +0100
440325022b
Added Image for Heal Power-Up
Licht
2014-11-18 12:18:44 +0100
cea77cd081
quick debug helper hack
ramapcsx2
2014-11-18 12:11:22 +0100
9db6c3ad2f
Add debug target to Makefile for computers without jar command. >.>
Jan Philipp Timme
2014-11-18 09:52:06 +0100
d857bf47db
delete meta file
ramapcsx2
2014-11-18 00:30:45 +0100
1d5f00f10a
a bunch of sound effects, should we still need more
ramapcsx2
2014-11-18 00:28:14 +0100
55fa6a3390
2 more sound effects
ramapcsx2
2014-11-17 23:56:32 +0100
9b0ed3e3de
Revert "Always enable opengl acceleration, no matter where."
Jan Philipp Timme
2014-11-12 19:37:37 +0100
51038411fb
Always enable opengl acceleration, no matter where.
Jan Philipp Timme
2014-11-12 19:32:57 +0100
c5b76fbdf9
Cache inset offsets used to translate Graphics2D object.
Jan Philipp Timme
2014-11-12 11:20:27 +0100
61b80ff49e
Use invokeAndWait() instead of invokeLater() for painting.
Jan Philipp Timme
2014-11-12 10:47:50 +0100
15eac026a7
Makefile handles music folder now, too.
Jan Philipp Timme
2014-11-11 21:34:30 +0100
361377a567
Throw in some music. Proof of concept. :/
Jan Philipp Timme
2014-11-11 21:31:47 +0100
dd6e5a7f2c
Bugfix: Window decoration overlaps game content.
Jan Philipp Timme
2014-11-11 19:58:33 +0100
cc980bbd12
Merge branch 'master' of /home/stud/timmeja/SpaceScooter
Jan Philipp Timme
2014-11-11 15:14:26 +0100
a0cb033bb3
Remove debugging line.
Jan Philipp Timme
2014-11-11 15:11:31 +0100
25f3114c9f
Merge branch 'master' of /home/stud/timmeja/SpaceScooter
Jan Philipp Timme
2014-11-11 15:09:12 +0100
981b2c7513
Add fire shots for Player and Enemy.
Jan Philipp Timme
2014-11-11 15:04:27 +0100
e4882f1315
Health and Shildbar now working with Percent Values
JJTCM
2014-11-11 14:59:37 +0100
5eec7ff7df
Player kann nicht mehr in die interfaceBar fliegen
Sosch
2014-11-11 14:57:01 +0100
1c10c8bce0
Add a way to get the time a draw() or update() call took.
Jan Philipp Timme
2014-11-11 14:54:46 +0100
6b4a159cab
hard limiting sounds and fade in/out for abgang.wav
ramapcsx2
2014-11-11 14:49:56 +0100
c0b62d59ac
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
Sosch
2014-11-11 14:28:13 +0100
b034e68138
Shop überarbeitet
Sosch
2014-11-11 14:25:46 +0100
a10c798afd
Add comments and add/remove method to Credit class.
Jan Philipp Timme
2014-11-11 14:24:49 +0100
04944e0391
Create static java.util.Random wrapper, add shot hit sound.
Jan Philipp Timme
2014-11-11 14:20:16 +0100
5d404e37bd
Added getPlayer()
JJTCM
2014-11-11 14:11:54 +0100
0a460e3ce2
Bugfix: SoundSystem now supports multiple sounds at once.
Jan Philipp Timme
2014-11-11 13:46:26 +0100
c10faf966a
More Error Handling for Health and ShieldBar
JJTCM
2014-11-11 13:40:55 +0100
680aa57997
Merge branch 'master' of ssh://github.com/teamteamteam/SpaceScooter
JJTCM
2014-11-11 13:20:11 +0100
e928543e3f
More Error Handling for Score
JJTCM
2014-11-11 13:19:41 +0100
755fc2bc27
Reintroduce CollidableEntity, add Sounds for powerups, explosions and stuff.
Jan Philipp Timme
2014-11-11 13:07:13 +0100
d36e1901e6
Merge branch 'master' of ssh://github.com/teamteamteam/SpaceScooter
JJTCM
2014-11-11 13:04:53 +0100
5982c0ced2
Added Score Added Interface fr Health, Sheild and Score Resized Game Window for the Interface Added Score for Enemy Kills
JJTCM
2014-11-11 13:00:45 +0100
95dff9397b
Remove default Explosion from LivingEntity.
Jan Philipp Timme
2014-11-11 11:17:20 +0100
671e9f5ef0
Create Animation, base Explosions on Animation, create MultiExplosion.
Jan Philipp Timme
2014-11-11 11:14:32 +0100
223612de32
Erster shop screen (erreichbar über Hilfe Button im hauptmenu) und credits eingefügt llease enter the commit message for your changes. Lines starting
Sosch
2014-11-11 12:11:40 +0100
81dc747aba
Added new Wasteland-thingy background
Licht
2014-11-11 10:46:20 +0100
248e5f685a
Move RenderingHints into GameFrame method.
Jan Philipp Timme
2014-11-10 20:40:06 +0100
c37662f7f8
Minor optimization in TimedThread class.
Jan Philipp Timme
2014-11-09 23:03:28 +0100
d59fbafd8c
Add preloading for non-anonymous classes.
Jan Philipp Timme
2014-11-09 22:12:31 +0100
189c526b67
Fixing ü via utf8-zeichentabelle.de. Also enabled anti aliasing for fonts
ramapcsx2
2014-11-09 19:36:43 +0100
e75f99d71b
Remove EntityContainer.java.
Jan Philipp Timme
2014-11-09 11:44:36 +0100
eccc317bea
Remove the need for an Iterator within the lists remove method.
Jan Philipp Timme
2014-11-09 11:33:50 +0100
64039fdee7
Change error output in GameFrame.draw() to something more explanatory.
Jan Philipp Timme
2014-11-09 11:17:56 +0100
904e13f4cf
Avoid creating tons of iterators instead of recycling them.
Jan Philipp Timme
2014-11-09 11:10:19 +0100
ec48c042f6
Finalize methods in Screen and TimedThread.
Jan Philipp Timme
2014-11-09 10:36:43 +0100
f8246956c4
Reuse free null-nodes in the list to add new entities.
Jan Philipp Timme
2014-11-08 18:46:54 +0100
a4c788ad22
Create image folder for explosions.
Jan Philipp Timme
2014-11-08 18:29:10 +0100
d5092bd668
Remove leftover Rectangle code.
Jan Philipp Timme
2014-11-08 18:21:05 +0100
50a898aeef
Draw a small white border around the HealthBar.
Jan Philipp Timme
2014-11-08 18:20:26 +0100