Commit Graph

16 Commits

Author SHA1 Message Date
ea15be2fd1 Feature: Proper gameover condition, GameWonScreen, nextLevel works. 2014-12-09 13:08:35 +01:00
ramapcsx2
e01463a543 make debug playing easier :p 2014-12-09 11:15:55 +01:00
JJTCM
d1caeb341a Added DEBUG Code for the NUKE
Fix Boss Spawn at the End of the Level
2014-12-02 13:47:18 +01:00
e8400f4f34 Add the other two Stones to the game. 2014-12-02 13:04:51 +01:00
f1c95bf4d9 Apply cool new position stuff to EnemyBoss. 2014-12-02 12:51:27 +01:00
110cc98c3b Make GameConfig actually final, move game screen dimensions into GameConfig. 2014-12-02 12:39:56 +01:00
1c80a8745a Add positional parameter to LevelConfig. 2014-12-02 12:29:03 +01:00
bc68de5b99 Add first obstacle as proof of concept. 2014-12-02 11:50:46 +01:00
de685366ee Add damagable/vulnerable logic.
Also, add the other Backgrounds to spawnable Entities and
stuff.
2014-12-02 11:08:07 +01:00
19369ece7a Actually use the backgroundMusic from the Level 2014-11-30 14:24:56 +01:00
fa7d87bc6e Adjust intervals in test.level file. 2014-11-25 15:33:05 +01:00
c005120053 Add Background to configurable items. 2014-11-25 14:31:35 +01:00
63e7b7a21c All Entities have to implement explode() from now on. 2014-11-25 14:26:34 +01:00
922544effd LevelConfig should work now. Intervals are roughly seconds. 2014-11-25 13:37:13 +01:00
d2e28477f0 Add spawn-Rules to LevelConfigParser feature set. 2014-11-25 11:46:54 +01:00
420cbd67b1 Create a basic test level config, make the Loader parse it and do first steps actually implementing the concept. 2014-11-25 10:45:26 +01:00