JPT
755fc2bc27
Reintroduce CollidableEntity, add Sounds for powerups, explosions and stuff.
2014-11-11 13:16:29 +01:00
JJTCM
d36e1901e6
Merge branch 'master' of ssh://github.com/teamteamteam/SpaceScooter
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Conflicts:
src/de/teamteamteam/spacescooter/entity/LivingEntity.java
src/de/teamteamteam/spacescooter/entity/Player.java
2014-11-11 13:04:53 +01:00
JJTCM
5982c0ced2
Added Score
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Added Interface fr Health, Sheild and Score
Resized Game Window for the Interface
Added Score for Enemy Kills
2014-11-11 13:00:45 +01:00
JPT
95dff9397b
Remove default Explosion from LivingEntity.
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Every Entity has to override explode() itself, otherwise
it will just not explode.
2014-11-11 12:19:57 +01:00
JPT
671e9f5ef0
Create Animation, base Explosions on Animation, create MultiExplosion.
2014-11-11 12:19:57 +01:00
Sosch
223612de32
Erster shop screen (erreichbar über Hilfe Button im hauptmenu) und credits eingefügt
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llease enter the commit message for your changes. Lines starting
2014-11-11 12:11:40 +01:00
Licht
81dc747aba
Added new Wasteland-thingy background
2014-11-11 10:46:20 +01:00
JPT
248e5f685a
Move RenderingHints into GameFrame method.
2014-11-10 20:40:06 +01:00
JPT
c37662f7f8
Minor optimization in TimedThread class.
2014-11-09 23:03:28 +01:00
JPT
d59fbafd8c
Add preloading for non-anonymous classes.
2014-11-09 22:12:31 +01:00
ramapcsx2
189c526b67
Fixing ü via utf8-zeichentabelle.de. Also enabled anti aliasing for fonts
2014-11-09 19:36:43 +01:00
JPT
e75f99d71b
Remove EntityContainer.java.
2014-11-09 11:44:36 +01:00
JPT
eccc317bea
Remove the need for an Iterator within the lists remove method.
2014-11-09 11:33:50 +01:00
JPT
64039fdee7
Change error output in GameFrame.draw() to something more explanatory.
2014-11-09 11:17:56 +01:00
JPT
904e13f4cf
Avoid creating tons of iterators instead of recycling them.
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Use reset() on the ConcurrentIterator before iterating.
2014-11-09 11:10:19 +01:00
JPT
ec48c042f6
Finalize methods in Screen and TimedThread.
2014-11-09 10:36:43 +01:00
JPT
f8246956c4
Reuse free null-nodes in the list to add new entities.
2014-11-08 18:46:54 +01:00
JPT
a4c788ad22
Create image folder for explosions.
2014-11-08 18:29:10 +01:00
JPT
d5092bd668
Remove leftover Rectangle code.
2014-11-08 18:21:05 +01:00
JPT
50a898aeef
Draw a small white border around the HealthBar.
2014-11-08 18:20:26 +01:00
JPT
1f78309a98
Use ints instead of Rectangles for collision detection.
2014-11-08 18:20:10 +01:00
JPT
cf3e6b93a5
Add stat target to Makefile.
2014-11-08 17:43:56 +01:00
JPT
0d90b387c3
Set CollisionDamage for Player and Enemies.
2014-11-08 15:19:44 +01:00
JPT
d444b36351
Bugfix: Enemies do not hurt the player, player does not properly die.
2014-11-08 15:17:45 +01:00
JPT
1086effdad
Huge update. See detailed notes.
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Keine Lust auf englischen Text gerade, hier die Übersicht:
Es gibt jetzt eine eigene Datenstruktur, die im Grunde nichts weiter
ist, als eine recht stumpfe, verkettete Liste. Besonderheit: Sie macht
sich weniger Gedanken über Modifikationen während des Iterierens und
wächst momentan etwas stetig.
Es gibt eine neue Methode die() im LivingEntity, die per default
Explosion auslöst und das Entity danach wegräumt. Wenn Items gedroppt
werden sollen oder sonstwas passieren soll, bitte Overriden.
Die Kollisionserkennung wurde in den CollisionHelper ausgelagert,
zunächst aber noch mit Rectangles weitergeführt. Wer mutig genug ist,
darf sich gerne austoben und eine Kollisionserkennung mit vielen If und
ints bauen. :-)
LivingEntity implementiert zunächst Hittable.
Der Player kümmert sich selbst um Kollisionen mit Items aka aufsammeln.
Das Collidable-Interface enthält alles notwendige für
Kollisionserkennung auf int-Basis.
Der Screen gibt nur noch Iteratoren für die Entity-Liste aus.
Ich glaube, das wars.
2014-11-08 15:09:29 +01:00
JPT
dda0fb8313
Move Entity interfaces into a spi (Service Providing Interfaces) package.
2014-11-07 21:03:45 +01:00
JPT
17aafe11f9
Comment interfaces, expand the hittable interface.
2014-11-07 21:01:13 +01:00
JPT
2295d83ff9
The Entity now knows whether it is able to move.
2014-11-07 20:54:00 +01:00
JPT
d9b7128456
Rename DamageValue to ShootDamage to avoid confusion with Shot logic.
2014-11-07 20:47:07 +01:00
JPT
3c5e96791b
Move GameFrame to root package, healthbar to gui package.
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The Gui Package shall contain all elements that we create and use in our
game that are actual gui elements like menu buttons, health bars,
highscore stuff and more.
2014-11-07 20:23:06 +01:00
JPT
d4a19e76e0
Comment ShootingEntity. Make createShot private.
2014-11-07 20:20:23 +01:00
JPT
c0211181e1
Comment the LivingEntity.
2014-11-07 20:08:34 +01:00
JPT
f0a9e8a6ad
Comment Entity, make x and y private, add transpose method for easy movement.
2014-11-07 20:00:07 +01:00
JPT
496e6792c3
Move package item from background to entity.
2014-11-06 23:29:33 +01:00
JPT
76b7b33938
Comment the Shot class.
2014-11-06 23:27:03 +01:00
JPT
506a5ae620
Document the double buffering, move GameFrame title to GameConfig.
2014-11-06 23:19:46 +01:00
JPT
1caf4818eb
Add comments to screen package.
2014-11-06 23:09:27 +01:00
JPT
a12ef61f7b
Comment the SoundSystem.
2014-11-06 22:58:07 +01:00
JPT
3d80faddef
Clarify naming in the Loader, add comments.
2014-11-06 22:46:40 +01:00
JPT
b60abdc577
Remove unused method from Shot class.
2014-11-06 19:44:27 +01:00
JPT
c3fb13e3eb
Create subfolders for shot images and item images.
2014-11-06 19:40:51 +01:00
lubiana
8f4bad07a5
ist schöner so
2014-11-06 19:04:57 +01:00
lubiana
8a70490c47
Merge branch 'yoloshots'
2014-11-06 19:02:37 +01:00
lubiana
090b7ec5b3
Merge branch 'master' of github.com:teamteamteam/SpaceScooter
2014-11-06 19:02:23 +01:00
lubiana
a3875a5e97
dumlubi ist dumm, rennt jetzt
2014-11-06 19:02:03 +01:00
lubiana
a16ef5d7a7
nullllpointrrrr
2014-11-06 18:51:08 +01:00
lubiana
6f2857946d
80 Zeichen pls
2014-11-06 18:41:03 +01:00
JPT
c4ab7c3530
Replace LinkedList with List, so it is possible to change its implementation later - if needed.
2014-11-06 18:19:35 +01:00
JPT
9542131e4a
Avoid creating a new anonymous Runnable each frame.
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Since the Runnable that is passed to the EventQueue does never change,
it now is created in the constructor. This should avoid a lot of
overhead.
2014-11-06 17:34:20 +01:00
lubiana
1525c358c1
Merge branch 'master' of github.com:teamteamteam/SpaceScooter
2014-11-06 16:15:54 +01:00