ramapcsx2
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e01463a543
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make debug playing easier :p
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2014-12-09 11:15:55 +01:00 |
JJTCM
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d1caeb341a
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Added DEBUG Code for the NUKE
Fix Boss Spawn at the End of the Level
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2014-12-02 13:47:18 +01:00 |
Jan Philipp Timme
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e8400f4f34
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Add the other two Stones to the game.
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2014-12-02 13:04:51 +01:00 |
Jan Philipp Timme
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f1c95bf4d9
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Apply cool new position stuff to EnemyBoss.
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2014-12-02 12:51:27 +01:00 |
Jan Philipp Timme
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110cc98c3b
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Make GameConfig actually final, move game screen dimensions into GameConfig.
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2014-12-02 12:39:56 +01:00 |
Jan Philipp Timme
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1c80a8745a
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Add positional parameter to LevelConfig.
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2014-12-02 12:29:03 +01:00 |
Jan Philipp Timme
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bc68de5b99
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Add first obstacle as proof of concept.
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2014-12-02 11:50:46 +01:00 |
Jan Philipp Timme
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de685366ee
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Add damagable/vulnerable logic.
Also, add the other Backgrounds to spawnable Entities and
stuff.
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2014-12-02 11:08:07 +01:00 |
Jan Philipp Timme
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19369ece7a
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Actually use the backgroundMusic from the Level
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2014-11-30 14:24:56 +01:00 |
Jan Philipp Timme
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fa7d87bc6e
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Adjust intervals in test.level file.
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2014-11-25 15:33:05 +01:00 |
Jan Philipp Timme
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c005120053
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Add Background to configurable items.
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2014-11-25 14:31:35 +01:00 |
Jan Philipp Timme
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63e7b7a21c
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All Entities have to implement explode() from now on.
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2014-11-25 14:26:34 +01:00 |
Jan Philipp Timme
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922544effd
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LevelConfig should work now. Intervals are roughly seconds.
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2014-11-25 13:37:13 +01:00 |
Jan Philipp Timme
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d2e28477f0
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Add spawn-Rules to LevelConfigParser feature set.
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2014-11-25 11:46:54 +01:00 |
Jan Philipp Timme
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420cbd67b1
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Create a basic test level config, make the Loader parse it and do first steps actually implementing the concept.
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2014-11-25 10:45:26 +01:00 |