Jan Philipp Timme
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130152aba0
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Feature: Levelname wird bei Levelbeginn eingeblendet.
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2014-12-09 15:01:59 +01:00 |
ramapcsx2
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9cd809b4a3
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added shotpowerup image and used it, replaing item.png
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2014-12-09 14:36:05 +01:00 |
ramapcsx2
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7c6676f6d5
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bugfixes / gamewonscreen
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2014-12-09 14:15:21 +01:00 |
ramapcsx2
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258de7106d
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Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
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2014-12-09 14:05:25 +01:00 |
ramapcsx2
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68cdeddb73
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encasing that thread work time takes too long in DEBUG
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2014-12-09 14:04:19 +01:00 |
Jan Philipp Timme
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8621e07e3c
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Feature: Prototype for Fscking hardcore mode background.
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2014-12-09 14:01:40 +01:00 |
ramapcsx2
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042802ab87
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Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
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2014-12-09 13:47:44 +01:00 |
Jan Philipp Timme
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d12d00d1b2
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Rename attributes of PlayerSession.
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2014-12-09 13:45:52 +01:00 |
ramapcsx2
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28cf8f845d
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Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
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2014-12-09 13:20:14 +01:00 |
ramapcsx2
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ced2501c84
|
balancing
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2014-12-09 13:20:00 +01:00 |
Jan Philipp Timme
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ea15be2fd1
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Feature: Proper gameover condition, GameWonScreen, nextLevel works.
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2014-12-09 13:08:35 +01:00 |
ramapcsx2
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f4699e28ee
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adequate rocket damage
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2014-12-09 13:03:42 +01:00 |
Licht
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c613829884
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Adding new Boss Image
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2014-12-09 12:58:13 +01:00 |
Licht
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6610b5a509
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Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
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2014-12-09 12:22:26 +01:00 |
Licht
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0f975030f7
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Added new Enemy Spaceship
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2014-12-09 12:22:00 +01:00 |
Jan Philipp Timme
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73f948b4e1
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Feature: Add centered hitboxes that can have seperate dimensions.
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2014-12-09 11:59:04 +01:00 |
ramapcsx2
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be8f7a231f
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Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
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2014-12-09 11:16:34 +01:00 |
ramapcsx2
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e01463a543
|
make debug playing easier :p
|
2014-12-09 11:15:55 +01:00 |
Jan Philipp Timme
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c810d9d966
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Bugfix: Level does not care after the last interval ended.
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2014-12-09 11:15:48 +01:00 |
Jan Philipp Timme
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5610ff7806
|
Performance: Maybe this fixes very big frame times.
|
2014-12-09 11:03:02 +01:00 |
Jan Philipp Timme
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742ff1eafc
|
Bugfix: Shield makes player get remaining damage as hp.
|
2014-12-09 11:01:43 +01:00 |
Sosch
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9bba32307e
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Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
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2014-12-04 21:47:57 +01:00 |
Sosch
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d0956a20d2
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Add a beam image, beam item, show your secondary weapon amount in the Interface bar.
Shop expanded: now you can select the secondary weapon.
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2014-12-04 21:38:30 +01:00 |
Jan Philipp Timme
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343c26ecc8
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Cache isJar value in CodeEnvironment instead of looking it up everytime somebody asks.
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2014-12-04 18:05:12 +01:00 |
JJTCM
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d1caeb341a
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Added DEBUG Code for the NUKE
Fix Boss Spawn at the End of the Level
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2014-12-02 13:47:18 +01:00 |
Sosch
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6be6a97306
|
add Highscore Screen
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2014-12-02 13:34:59 +01:00 |
JJTCM
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2ccc3ab483
|
Player now shoots two Shoots.
Halved Player DMG
Bugfix: Beam and Rocket oneshooting Enemys
Bugfix: Stuck Keys in Shop
Bugfix: Items eating Shoots
|
2014-12-02 13:21:57 +01:00 |
Jan Philipp Timme
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e8400f4f34
|
Add the other two Stones to the game.
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2014-12-02 13:04:51 +01:00 |
Jan Philipp Timme
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f1c95bf4d9
|
Apply cool new position stuff to EnemyBoss.
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2014-12-02 12:51:27 +01:00 |
Jan Philipp Timme
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110cc98c3b
|
Make GameConfig actually final, move game screen dimensions into GameConfig.
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2014-12-02 12:39:56 +01:00 |
Jan Philipp Timme
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1c80a8745a
|
Add positional parameter to LevelConfig.
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2014-12-02 12:29:03 +01:00 |
Jan Philipp Timme
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eeb2a9c875
|
Implement a delay on game over, so the player can explode properly and stuff.
|
2014-12-02 12:01:47 +01:00 |
lubiana
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beba843420
|
meer steine
|
2014-12-02 12:01:02 +01:00 |
Jan Philipp Timme
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fc87ef9da8
|
Rename damagable to vulnerable so they can be distinguished easily.
|
2014-12-02 11:53:11 +01:00 |
Jan Philipp Timme
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bc68de5b99
|
Add first obstacle as proof of concept.
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2014-12-02 11:50:46 +01:00 |
Jan Philipp Timme
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de685366ee
|
Add damagable/vulnerable logic.
Also, add the other Backgrounds to spawnable Entities and
stuff.
|
2014-12-02 11:08:07 +01:00 |
lubiana
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db0ecc13c0
|
Steineeee
|
2014-12-02 10:32:13 +01:00 |
ramapcsx2
|
eed6462541
|
whoops
|
2014-11-30 17:13:22 +01:00 |
ramapcsx2
|
f5444954ab
|
Solved the boss hitpoint bar issue rather nicely :)
|
2014-11-30 17:06:55 +01:00 |
ramapcsx2
|
9b109fe722
|
Unify enemy delete routine for when they leave the screen
|
2014-11-30 16:54:30 +01:00 |
ramapcsx2
|
148c9ca491
|
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
|
2014-11-30 15:56:08 +01:00 |
ramapcsx2
|
a7086fc3e8
|
Fixed enemies spawning out of game frame boundary
|
2014-11-30 15:54:37 +01:00 |
Jan Philipp Timme
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19369ece7a
|
Actually use the backgroundMusic from the Level
|
2014-11-30 14:24:56 +01:00 |
Jan Philipp Timme
|
8e82614874
|
Feature: Player now gains small immunity after an impact.
|
2014-11-30 14:11:21 +01:00 |
Jan Philipp Timme
|
dba0f6990e
|
Actually make the instance of GraphicsSettings private.
|
2014-11-30 11:11:35 +01:00 |
Jan Philipp Timme
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7023f5322b
|
Make sure all BufferedImages are compatible to current settings.
|
2014-11-30 10:54:46 +01:00 |
Jan Philipp Timme
|
cdee2a5f3d
|
Bugfix: 'make debug' uses wrong classpath.
|
2014-11-29 23:36:03 +01:00 |
Jan Philipp Timme
|
8ac78ec43c
|
Disable transition effect when entering or leaving game pause.
|
2014-11-29 23:34:01 +01:00 |
Jan Philipp Timme
|
0221bb957d
|
Avoid division by zero in LivingEntity.
|
2014-11-29 17:31:11 +01:00 |
Jan Philipp Timme
|
ea9dfbf774
|
Remove debugging line in GameScreen.
|
2014-11-29 17:13:40 +01:00 |