ramapcsx2
74f0f778e2
balancing: made nyancat much stronger and nearly doubled boss hp as well
2014-12-10 10:47:51 +01:00
Sosch
33a72d9268
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
...
Conflicts:
src/de/teamteamteam/spacescooter/screen/GameOverScreen.java
src/de/teamteamteam/spacescooter/screen/ShopScreen.java
2014-12-09 22:59:20 +01:00
Sosch
41a0775e65
Highscore fertiggestellt: Wenn man stirbt und genug Punkte hat kann man ein Namen eingeben.
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Im Highscore werden die besten 20 Spiele gespeichert.
In den Menüs wird jetzt ein ImageEntity, mit dem Bild des Players, anstatt der echte Player verwendet.
2014-12-09 22:46:01 +01:00
Jan Philipp Timme
52152eccc1
Add CreditsScreen Template.
2014-12-09 16:07:59 +01:00
Jan Philipp Timme
f08d5ef6f5
LoadingScreen now much cooler 8-)
2014-12-09 15:43:24 +01:00
Jan Philipp Timme
571d990f91
Screens kommen jetzt in der korrekten Reihenfolge beim Spielen.
2014-12-09 15:31:09 +01:00
ramapcsx2
6568fdd46a
balancing
2014-12-09 15:29:38 +01:00
ramapcsx2
7653c31905
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
2014-12-09 15:24:37 +01:00
ramapcsx2
061569a237
ja
2014-12-09 15:24:23 +01:00
JJTCM
a0788fc08d
Changed the Test Level a bit
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EnemyFour can now be spawn with the Level Config
EnemyFour now drops Items
Removed simicolon from Keyboard Debugcode
2014-12-09 15:15:04 +01:00
Jan Philipp Timme
130152aba0
Feature: Levelname wird bei Levelbeginn eingeblendet.
2014-12-09 15:01:59 +01:00
ramapcsx2
9cd809b4a3
added shotpowerup image and used it, replaing item.png
2014-12-09 14:36:05 +01:00
ramapcsx2
7c6676f6d5
bugfixes / gamewonscreen
2014-12-09 14:15:21 +01:00
ramapcsx2
258de7106d
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
2014-12-09 14:05:25 +01:00
ramapcsx2
68cdeddb73
encasing that thread work time takes too long in DEBUG
2014-12-09 14:04:19 +01:00
Jan Philipp Timme
8621e07e3c
Feature: Prototype for Fscking hardcore mode background.
2014-12-09 14:01:40 +01:00
ramapcsx2
042802ab87
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
2014-12-09 13:47:44 +01:00
Jan Philipp Timme
d12d00d1b2
Rename attributes of PlayerSession.
2014-12-09 13:45:52 +01:00
ramapcsx2
28cf8f845d
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
2014-12-09 13:20:14 +01:00
ramapcsx2
ced2501c84
balancing
2014-12-09 13:20:00 +01:00
Jan Philipp Timme
ea15be2fd1
Feature: Proper gameover condition, GameWonScreen, nextLevel works.
2014-12-09 13:08:35 +01:00
ramapcsx2
f4699e28ee
adequate rocket damage
2014-12-09 13:03:42 +01:00
Licht
c613829884
Adding new Boss Image
2014-12-09 12:58:13 +01:00
Licht
6610b5a509
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
2014-12-09 12:22:26 +01:00
Licht
0f975030f7
Added new Enemy Spaceship
2014-12-09 12:22:00 +01:00
Jan Philipp Timme
73f948b4e1
Feature: Add centered hitboxes that can have seperate dimensions.
2014-12-09 11:59:04 +01:00
ramapcsx2
be8f7a231f
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
2014-12-09 11:16:34 +01:00
ramapcsx2
e01463a543
make debug playing easier :p
2014-12-09 11:15:55 +01:00
Jan Philipp Timme
c810d9d966
Bugfix: Level does not care after the last interval ended.
2014-12-09 11:15:48 +01:00
Jan Philipp Timme
5610ff7806
Performance: Maybe this fixes very big frame times.
2014-12-09 11:03:02 +01:00
Jan Philipp Timme
742ff1eafc
Bugfix: Shield makes player get remaining damage as hp.
2014-12-09 11:01:43 +01:00
Sosch
9bba32307e
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
2014-12-04 21:47:57 +01:00
Sosch
d0956a20d2
Add a beam image, beam item, show your secondary weapon amount in the Interface bar.
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Shop expanded: now you can select the secondary weapon.
2014-12-04 21:38:30 +01:00
Jan Philipp Timme
343c26ecc8
Cache isJar value in CodeEnvironment instead of looking it up everytime somebody asks.
2014-12-04 18:05:12 +01:00
JJTCM
d1caeb341a
Added DEBUG Code for the NUKE
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Fix Boss Spawn at the End of the Level
2014-12-02 13:47:18 +01:00
Sosch
6be6a97306
add Highscore Screen
2014-12-02 13:34:59 +01:00
JJTCM
2ccc3ab483
Player now shoots two Shoots.
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Halved Player DMG
Bugfix: Beam and Rocket oneshooting Enemys
Bugfix: Stuck Keys in Shop
Bugfix: Items eating Shoots
2014-12-02 13:21:57 +01:00
Jan Philipp Timme
e8400f4f34
Add the other two Stones to the game.
2014-12-02 13:04:51 +01:00
Jan Philipp Timme
f1c95bf4d9
Apply cool new position stuff to EnemyBoss.
2014-12-02 12:51:27 +01:00
Jan Philipp Timme
110cc98c3b
Make GameConfig actually final, move game screen dimensions into GameConfig.
2014-12-02 12:39:56 +01:00
Jan Philipp Timme
1c80a8745a
Add positional parameter to LevelConfig.
2014-12-02 12:29:03 +01:00
Jan Philipp Timme
eeb2a9c875
Implement a delay on game over, so the player can explode properly and stuff.
2014-12-02 12:01:47 +01:00
lubiana
beba843420
meer steine
2014-12-02 12:01:02 +01:00
Jan Philipp Timme
fc87ef9da8
Rename damagable to vulnerable so they can be distinguished easily.
2014-12-02 11:53:11 +01:00
Jan Philipp Timme
bc68de5b99
Add first obstacle as proof of concept.
2014-12-02 11:50:46 +01:00
Jan Philipp Timme
de685366ee
Add damagable/vulnerable logic.
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Also, add the other Backgrounds to spawnable Entities and
stuff.
2014-12-02 11:08:07 +01:00
lubiana
db0ecc13c0
Steineeee
2014-12-02 10:32:13 +01:00
ramapcsx2
eed6462541
whoops
2014-11-30 17:13:22 +01:00
ramapcsx2
f5444954ab
Solved the boss hitpoint bar issue rather nicely :)
2014-11-30 17:06:55 +01:00
ramapcsx2
9b109fe722
Unify enemy delete routine for when they leave the screen
2014-11-30 16:54:30 +01:00