Commit Graph

341 Commits

Author SHA1 Message Date
Jan Philipp Timme 5610ff7806 Performance: Maybe this fixes very big frame times. 2014-12-09 11:03:02 +01:00
Jan Philipp Timme 742ff1eafc Bugfix: Shield makes player get remaining damage as hp. 2014-12-09 11:01:43 +01:00
Sosch 9bba32307e Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter 2014-12-04 21:47:57 +01:00
Sosch d0956a20d2 Add a beam image, beam item, show your secondary weapon amount in the Interface bar.
Shop expanded: now you can select the secondary weapon.
2014-12-04 21:38:30 +01:00
Jan Philipp Timme 343c26ecc8 Cache isJar value in CodeEnvironment instead of looking it up everytime somebody asks. 2014-12-04 18:05:12 +01:00
JJTCM d1caeb341a Added DEBUG Code for the NUKE
Fix Boss Spawn at the End of the Level
2014-12-02 13:47:18 +01:00
Sosch 6be6a97306 add Highscore Screen 2014-12-02 13:34:59 +01:00
JJTCM 2ccc3ab483 Player now shoots two Shoots.
Halved Player DMG
Bugfix: Beam and Rocket oneshooting Enemys
Bugfix: Stuck Keys in Shop
Bugfix: Items eating Shoots
2014-12-02 13:21:57 +01:00
Jan Philipp Timme e8400f4f34 Add the other two Stones to the game. 2014-12-02 13:04:51 +01:00
Jan Philipp Timme f1c95bf4d9 Apply cool new position stuff to EnemyBoss. 2014-12-02 12:51:27 +01:00
Jan Philipp Timme 110cc98c3b Make GameConfig actually final, move game screen dimensions into GameConfig. 2014-12-02 12:39:56 +01:00
Jan Philipp Timme 1c80a8745a Add positional parameter to LevelConfig. 2014-12-02 12:29:03 +01:00
Jan Philipp Timme eeb2a9c875 Implement a delay on game over, so the player can explode properly and stuff. 2014-12-02 12:01:47 +01:00
lubiana beba843420 meer steine 2014-12-02 12:01:02 +01:00
Jan Philipp Timme fc87ef9da8 Rename damagable to vulnerable so they can be distinguished easily. 2014-12-02 11:53:11 +01:00
Jan Philipp Timme bc68de5b99 Add first obstacle as proof of concept. 2014-12-02 11:50:46 +01:00
Jan Philipp Timme de685366ee Add damagable/vulnerable logic.
Also, add the other Backgrounds to spawnable Entities and
stuff.
2014-12-02 11:08:07 +01:00
lubiana db0ecc13c0 Steineeee 2014-12-02 10:32:13 +01:00
ramapcsx2 eed6462541 whoops 2014-11-30 17:13:22 +01:00
ramapcsx2 f5444954ab Solved the boss hitpoint bar issue rather nicely :) 2014-11-30 17:06:55 +01:00
ramapcsx2 9b109fe722 Unify enemy delete routine for when they leave the screen 2014-11-30 16:54:30 +01:00
ramapcsx2 148c9ca491 Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter 2014-11-30 15:56:08 +01:00
ramapcsx2 a7086fc3e8 Fixed enemies spawning out of game frame boundary 2014-11-30 15:54:37 +01:00
Jan Philipp Timme 19369ece7a Actually use the backgroundMusic from the Level 2014-11-30 14:24:56 +01:00
Jan Philipp Timme 8e82614874 Feature: Player now gains small immunity after an impact. 2014-11-30 14:11:21 +01:00
Jan Philipp Timme dba0f6990e Actually make the instance of GraphicsSettings private. 2014-11-30 11:11:35 +01:00
Jan Philipp Timme 7023f5322b Make sure all BufferedImages are compatible to current settings. 2014-11-30 10:54:46 +01:00
Jan Philipp Timme cdee2a5f3d Bugfix: 'make debug' uses wrong classpath. 2014-11-29 23:36:03 +01:00
Jan Philipp Timme 8ac78ec43c Disable transition effect when entering or leaving game pause. 2014-11-29 23:34:01 +01:00
Jan Philipp Timme 0221bb957d Avoid division by zero in LivingEntity. 2014-11-29 17:31:11 +01:00
Jan Philipp Timme ea9dfbf774 Remove debugging line in GameScreen. 2014-11-29 17:13:40 +01:00
Jan Philipp Timme 1b5eb872dd Allow Sounds to be stopped by interupting the Thread playing them. 2014-11-29 17:09:38 +01:00
Jan Philipp Timme 573300ae49 Add fading transition for changing Screens. 2014-11-29 16:33:35 +01:00
ramapcsx2 af9a676cc6 more pleasent shoot sounds 2014-11-29 14:25:48 +01:00
ramapcsx2 a99bbcc274 make VK_SPACE an accepted select key 2014-11-29 14:07:40 +01:00
Jan Philipp Timme 9a3ac5c9af Spawn Explosions centered, add getter for centered coordinates. 2014-11-28 23:29:56 +01:00
Jan Philipp Timme b8b0023b02 Forgot a little super call. super! 2014-11-28 23:18:19 +01:00
Jan Philipp Timme 982177c169 Rename BossBar, tidy up lots of small things. 2014-11-28 23:16:56 +01:00
Jan Philipp Timme 3cf6b233ac Comment the LoadingScreen. 2014-11-28 22:39:44 +01:00
Jan Philipp Timme b9f03a9a65 Change error behaviour in LevelConfigParser, add interval checks. 2014-11-28 22:04:49 +01:00
Jan Philipp Timme 7a9766788a Move methods to increase health and shield points to LivingEntity, cap them ad their maximum value. 2014-11-28 21:22:41 +01:00
Jan Philipp Timme 970ddb348f Add ship attributes to the PlayerSession, reset PlayerSession on GameOver. 2014-11-28 21:14:24 +01:00
Jan Philipp Timme 308ee0550f Merge Score and Credits into PlayerSession, avoid directly setting the values. 2014-11-28 20:27:55 +01:00
Jan Philipp Timme 96f03c5cda Seperate the two anti aliasing hints in the config. 2014-11-28 20:09:07 +01:00
Jan Philipp Timme 35301b0d27 Add a config switch for antialiasing rendering hints. 2014-11-28 20:05:57 +01:00
Jan Philipp Timme fc66c15cd6 Bugfix in Main and LoadingScreen. LoadingScreen will now be displayed properly. 2014-11-28 19:55:41 +01:00
Jan Philipp Timme d38f016ee0 Refactor brain package to english variable names. 2014-11-28 19:29:08 +01:00
Jan Philipp Timme 0afa327fda Create package brain, move everything there that memorizes data. 2014-11-28 19:12:55 +01:00
Jan Philipp Timme 232411913d Add TODOs to the code for later. 2014-11-28 16:48:15 +01:00
Jan Philipp Timme fa7d87bc6e Adjust intervals in test.level file. 2014-11-25 15:33:05 +01:00