Commit Graph

322 Commits

Author SHA1 Message Date
Jan Philipp Timme fbd83aa34e Remove menu from GameWonScreen, this is one way only. 2014-12-16 12:16:28 +01:00
Jan Philipp Timme 56109f2774 Remove Highscore file from git, change order of the screens. 2014-12-16 12:02:06 +01:00
ramapcsx2 74f0f778e2 balancing: made nyancat much stronger and nearly doubled boss hp as well 2014-12-10 10:47:51 +01:00
Sosch 33a72d9268 Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
Conflicts:
	src/de/teamteamteam/spacescooter/screen/GameOverScreen.java
	src/de/teamteamteam/spacescooter/screen/ShopScreen.java
2014-12-09 22:59:20 +01:00
Sosch 41a0775e65 Highscore fertiggestellt: Wenn man stirbt und genug Punkte hat kann man ein Namen eingeben.
Im Highscore werden die besten 20 Spiele gespeichert.
In den Menüs wird jetzt ein ImageEntity, mit dem Bild des Players, anstatt der echte Player verwendet.
2014-12-09 22:46:01 +01:00
Jan Philipp Timme 52152eccc1 Add CreditsScreen Template. 2014-12-09 16:07:59 +01:00
Jan Philipp Timme f08d5ef6f5 LoadingScreen now much cooler 8-) 2014-12-09 15:43:24 +01:00
Jan Philipp Timme 571d990f91 Screens kommen jetzt in der korrekten Reihenfolge beim Spielen. 2014-12-09 15:31:09 +01:00
ramapcsx2 6568fdd46a balancing 2014-12-09 15:29:38 +01:00
ramapcsx2 7653c31905 Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter 2014-12-09 15:24:37 +01:00
ramapcsx2 061569a237 ja 2014-12-09 15:24:23 +01:00
JJTCM a0788fc08d Changed the Test Level a bit
EnemyFour can now be spawn with the Level Config
EnemyFour now drops Items
Removed simicolon from Keyboard Debugcode
2014-12-09 15:15:04 +01:00
Jan Philipp Timme 130152aba0 Feature: Levelname wird bei Levelbeginn eingeblendet. 2014-12-09 15:01:59 +01:00
ramapcsx2 9cd809b4a3 added shotpowerup image and used it, replaing item.png 2014-12-09 14:36:05 +01:00
ramapcsx2 7c6676f6d5 bugfixes / gamewonscreen 2014-12-09 14:15:21 +01:00
ramapcsx2 258de7106d Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter 2014-12-09 14:05:25 +01:00
ramapcsx2 68cdeddb73 encasing that thread work time takes too long in DEBUG 2014-12-09 14:04:19 +01:00
Jan Philipp Timme 8621e07e3c Feature: Prototype for Fscking hardcore mode background. 2014-12-09 14:01:40 +01:00
ramapcsx2 042802ab87 Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter 2014-12-09 13:47:44 +01:00
Jan Philipp Timme d12d00d1b2 Rename attributes of PlayerSession. 2014-12-09 13:45:52 +01:00
ramapcsx2 28cf8f845d Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter 2014-12-09 13:20:14 +01:00
ramapcsx2 ced2501c84 balancing 2014-12-09 13:20:00 +01:00
Jan Philipp Timme ea15be2fd1 Feature: Proper gameover condition, GameWonScreen, nextLevel works. 2014-12-09 13:08:35 +01:00
ramapcsx2 f4699e28ee adequate rocket damage 2014-12-09 13:03:42 +01:00
Licht c613829884 Adding new Boss Image 2014-12-09 12:58:13 +01:00
Licht 6610b5a509 Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter 2014-12-09 12:22:26 +01:00
Licht 0f975030f7 Added new Enemy Spaceship 2014-12-09 12:22:00 +01:00
Jan Philipp Timme 73f948b4e1 Feature: Add centered hitboxes that can have seperate dimensions. 2014-12-09 11:59:04 +01:00
ramapcsx2 be8f7a231f Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter 2014-12-09 11:16:34 +01:00
ramapcsx2 e01463a543 make debug playing easier :p 2014-12-09 11:15:55 +01:00
Jan Philipp Timme c810d9d966 Bugfix: Level does not care after the last interval ended. 2014-12-09 11:15:48 +01:00
Jan Philipp Timme 5610ff7806 Performance: Maybe this fixes very big frame times. 2014-12-09 11:03:02 +01:00
Jan Philipp Timme 742ff1eafc Bugfix: Shield makes player get remaining damage as hp. 2014-12-09 11:01:43 +01:00
Sosch 9bba32307e Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter 2014-12-04 21:47:57 +01:00
Sosch d0956a20d2 Add a beam image, beam item, show your secondary weapon amount in the Interface bar.
Shop expanded: now you can select the secondary weapon.
2014-12-04 21:38:30 +01:00
Jan Philipp Timme 343c26ecc8 Cache isJar value in CodeEnvironment instead of looking it up everytime somebody asks. 2014-12-04 18:05:12 +01:00
JJTCM d1caeb341a Added DEBUG Code for the NUKE
Fix Boss Spawn at the End of the Level
2014-12-02 13:47:18 +01:00
Sosch 6be6a97306 add Highscore Screen 2014-12-02 13:34:59 +01:00
JJTCM 2ccc3ab483 Player now shoots two Shoots.
Halved Player DMG
Bugfix: Beam and Rocket oneshooting Enemys
Bugfix: Stuck Keys in Shop
Bugfix: Items eating Shoots
2014-12-02 13:21:57 +01:00
Jan Philipp Timme e8400f4f34 Add the other two Stones to the game. 2014-12-02 13:04:51 +01:00
Jan Philipp Timme f1c95bf4d9 Apply cool new position stuff to EnemyBoss. 2014-12-02 12:51:27 +01:00
Jan Philipp Timme 110cc98c3b Make GameConfig actually final, move game screen dimensions into GameConfig. 2014-12-02 12:39:56 +01:00
Jan Philipp Timme 1c80a8745a Add positional parameter to LevelConfig. 2014-12-02 12:29:03 +01:00
Jan Philipp Timme eeb2a9c875 Implement a delay on game over, so the player can explode properly and stuff. 2014-12-02 12:01:47 +01:00
lubiana beba843420 meer steine 2014-12-02 12:01:02 +01:00
Jan Philipp Timme fc87ef9da8 Rename damagable to vulnerable so they can be distinguished easily. 2014-12-02 11:53:11 +01:00
Jan Philipp Timme bc68de5b99 Add first obstacle as proof of concept. 2014-12-02 11:50:46 +01:00
Jan Philipp Timme de685366ee Add damagable/vulnerable logic.
Also, add the other Backgrounds to spawnable Entities and
stuff.
2014-12-02 11:08:07 +01:00
lubiana db0ecc13c0 Steineeee 2014-12-02 10:32:13 +01:00
ramapcsx2 eed6462541 whoops 2014-11-30 17:13:22 +01:00