Commit Graph

261 Commits

Author SHA1 Message Date
b60abdc577 Remove unused method from Shot class. 2014-11-06 19:44:27 +01:00
c3fb13e3eb Create subfolders for shot images and item images. 2014-11-06 19:40:51 +01:00
lubiana
8f4bad07a5 ist schöner so 2014-11-06 19:04:57 +01:00
lubiana
8a70490c47 Merge branch 'yoloshots' 2014-11-06 19:02:37 +01:00
lubiana
090b7ec5b3 Merge branch 'master' of github.com:teamteamteam/SpaceScooter 2014-11-06 19:02:23 +01:00
lubiana
a3875a5e97 dumlubi ist dumm, rennt jetzt 2014-11-06 19:02:03 +01:00
lubiana
a16ef5d7a7 nullllpointrrrr 2014-11-06 18:51:08 +01:00
lubiana
6f2857946d 80 Zeichen pls 2014-11-06 18:41:03 +01:00
c4ab7c3530 Replace LinkedList with List, so it is possible to change its implementation later - if needed. 2014-11-06 18:19:35 +01:00
9542131e4a Avoid creating a new anonymous Runnable each frame.
Since the Runnable that is passed to the EventQueue does never change,
it now is created in the constructor. This should avoid a lot of
overhead.
2014-11-06 17:34:20 +01:00
lubiana
1525c358c1 Merge branch 'master' of github.com:teamteamteam/SpaceScooter 2014-11-06 16:15:54 +01:00
lubiana
3df49e2be6 gegner ballern nun rot 2014-11-06 16:15:50 +01:00
eb4bdc6ada Remove @Override from Interface implementing methods in Player class. 2014-11-06 14:58:09 +01:00
46efd1e04e Create overridable method that actually spawns Shot objects. 2014-11-05 22:54:54 +01:00
0c270c8665 Implement asynchronous playing of sounds. 2014-11-05 09:37:51 +01:00
2f6eddcb46 Add Sound support to Loader and Makefile. 2014-11-05 09:02:44 +01:00
lubiana
1f65979f41 Merge branch 'master' of github.com:teamteamteam/SpaceScooter 2014-11-05 01:00:25 +01:00
lubiana
64c061b68f zwei enemies gepixelt 2014-11-05 01:00:16 +01:00
b1e72da839 Cleanup unneccessary ArrayList in class Background. 2014-11-04 23:28:57 +01:00
0a695432a0 Bugfix: GamePausedScreen did not correctly replace the GameScreen when going to MainMenu. 2014-11-04 21:31:47 +01:00
4017d369b1 Make sure Explosions cleanup after themselves.
Apparrently, == 0 was not enough.
2014-11-04 21:06:36 +01:00
48e3ac275c Da hab ich doch glatt das super.update() übersehen. 2014-11-04 20:51:34 +01:00
74ba66451b Entities without image now have 0x0 dimensions.
Maybe this is just an ugly hack until we move the setImage() part into
the constructor call to make sure every Entity _HAS_ an image before
updating and painting occurs.
2014-11-04 20:35:13 +01:00
c716bc2187 Minor Bugfix: Add missing super call, catch potential NullPointer. 2014-11-04 20:23:52 +01:00
95f3e05fed Have the Screen call remove() on all Entities before removing them. 2014-11-04 20:23:21 +01:00
a91a60381c Add canShoot attribute to ShootingEntity. 2014-11-04 20:22:51 +01:00
aedbd55159 Bugfix: Have the player actually deregister itself from the Keyboard on remove(). 2014-11-04 19:53:44 +01:00
e87ec69e97 Actually have the entity take care of adding it to the current screen. Whoopsie. 2014-11-04 19:46:19 +01:00
e2c34366e3 Remove superfluos calls to currentScreen.addEntity()
Since the entity class itself takes care that all entities are on the
screen, you don't need to worry about this. :-)
2014-11-04 19:41:15 +01:00
881b802e7a Create packages for enemies, shots and items. 2014-11-04 19:33:30 +01:00
e713ee4817 Make Explosions inherit Entity instead of LivingEntity. 2014-11-04 19:29:24 +01:00
799e175c5d Make 'spawny' Explosions work threadless. 2014-11-04 19:27:35 +01:00
16bcddb273 Improve implementation continuous/spontaneous fire.
Das Keyboard bietet nun allen, die den KeyboardListener implementieren,
den Service, sich an ihm zu registrieren.
Ist dies erfolgt, so reicht es die Events an die registrierten Listener
weiter.
Auf diese Weise wurde das Dauerfeuer und Spontanfeuer implementiert.
2014-11-04 19:07:44 +01:00
cf8ff46dfb Add private constructors static classes. 2014-11-04 18:42:11 +01:00
380dbce420 Single Character Fix. :| 2014-11-04 17:55:27 +01:00
8db001047e Cleanup imports, fix package for SoundSystem class. 2014-11-04 14:43:54 +01:00
97a1195faa Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter 2014-11-04 14:40:12 +01:00
f20ed560f3 Add first base for SoundSystem code. 2014-11-04 14:39:47 +01:00
lubiana
ef745a7450 dumme sachen wieder weg gemacht 2014-11-04 14:31:37 +01:00
JJTCM
a52e000905 Merge branch 'master' of ssh://github.com/teamteamteam/SpaceScooter
Conflicts:
	src/de/teamteamteam/spacescooter/screen/GameScreen.java
2014-11-04 14:17:50 +01:00
JJTCM
306150d159 Now with working Healthbar
Shoot of Player inside own Thread
2014-11-04 14:15:24 +01:00
lubiana
c2de2567d2 Merge branch 'master' of github.com:teamteamteam/SpaceScooter 2014-11-04 14:06:07 +01:00
lubiana
0093078da7 verschiedene schuesse 2014-11-04 14:05:53 +01:00
Licht
06ee87b85d Explosionen BOOM 2014-11-04 13:49:44 +01:00
Licht
1141a53481 Added Big Explosion, Structed explosion-handling 2014-11-04 13:43:49 +01:00
JJTCM
134483d375 Work on Healthbar
Player Autoshoot (WIP)
2014-11-04 13:42:58 +01:00
Sosch
8a77a346e4 Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter 2014-11-04 13:36:13 +01:00
Sosch
9f7773ef5e Itemchance, 4 Test Items und schuss speed 2014-11-04 13:34:17 +01:00
Licht
ec140905ee Changed Chance to Spawn for Explosions 2014-11-04 10:34:03 +01:00
Licht
6b136e18e3 Big Explosion changed 2014-11-04 10:28:36 +01:00
Sosch
f67a2573a9 Enemy 4 eingefügt 2014-11-04 10:01:13 +01:00
Licht
d934ff02bf Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter 2014-11-02 02:00:30 +01:00
Licht
8459b42451 2nd explosion added. (40% chance to spawn) 2014-11-02 01:57:54 +01:00
f22d16941d Jetzt sollten auch Jars plattformunabhängig laufen. 2014-11-02 01:39:12 +01:00
a4fa1edce9 Kompatibilität: Pfadangaben werden der Plattform angepasst.
Intern fahren wir weiterhin Angaben wie "images/background.png", im
Loader werden diese aber entsprechend in Plattformpfade übersetzt.
2014-11-02 01:33:10 +01:00
d3bd491f1d Bugfix: Ersetzen des "/" durch eine entsprechende Konstante.
Jetzt sollte es aber wirklich hinhauen. ._.
2014-11-02 01:21:05 +01:00
8b7392ed64 Nochmal Bugfix zum Loader. 2014-11-02 00:54:41 +01:00
0a43ff0d05 Bugfix: Crash unter Windows durch den Loader. 2014-11-02 00:17:02 +01:00
8089702e4a Menüs nutzen nun ENTER statt SPACE, kleines Bugfix im GameOver- und GamePausedScreen. 2014-11-01 13:50:44 +01:00
Licht
4fa7db8e6b Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
Conflicts:
	src/de/teamteamteam/spacescooter/screen/GameScreen.java
2014-10-31 12:14:32 +01:00
Licht
68a0d139af Explosions added. They explode. 2014-10-31 12:10:41 +01:00
JJTCM
30ab43f032 Merge branch 'master' of ssh://github.com/teamteamteam/SpaceScooter 2014-10-31 11:15:17 +01:00
JJTCM
d013afb465 * Merge Confilct 2014-10-31 11:06:30 +01:00
Sosch
7563048cca Enemy 2 und 3 eingefügt 2014-10-31 11:00:17 +01:00
JJTCM
3588532c24 Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
Conflicts:
	src/de/teamteamteam/spacescooter/entity/Player.java
2014-10-31 10:53:18 +01:00
JJTCM
aaf970f2e4 * Added Gameover Screen
* Now with more Buttonmashing for Shooting
2014-10-31 10:46:39 +01:00
617d0c2da1 Bild in Pausebildschirm über Loader laden. 2014-10-31 10:13:24 +01:00
676be810e5 Disable GameFrame being resizable. 2014-10-31 10:05:23 +01:00
lubiana
9b2b295cdb yolo umlauts 2014-10-31 09:36:57 +01:00
Sosch
72be799fec Bugfix 2014-10-31 09:29:00 +01:00
Sosch
efed113880 Merge branch 'menu'
Conflicts:
	src/de/teamteamteam/spacescooter/entity/EnemyOne.java
	src/de/teamteamteam/spacescooter/entity/Player.java
2014-10-31 09:12:30 +01:00
Sosch
b69bc9534f menü eingefügt 2014-10-31 09:07:42 +01:00
a6d7bd3b95 Schuss-Spawnposition für EnemyOne angepasst. 2014-10-30 23:49:55 +01:00
52adadda88 Hintergrundbild verkleinert, Starbackground angepasst. 2014-10-30 23:46:38 +01:00
81f3cb7536 Remove-Methode für Entity-Klasse hinzugefügt. Shots leben nicht außerhalb des Bildschirms weiter. 2014-10-30 22:42:08 +01:00
52f8cbcb4d Screen: Kommentierung, cleanup-Methode hinzugefügt. 2014-10-30 21:53:35 +01:00
6b23b3652b Umlagern des Ladens von Bildern, Einführung des (noch sehr kurzen) Ladebildschirmes. 2014-10-30 20:21:11 +01:00
Licht
8d009c94a6 Show the OS in Debug-Mode 2014-10-29 16:20:12 +01:00
84e4ea98f0 Wechsel auf Graphics2D mit mehr Features für später. 2014-10-28 20:32:39 +01:00
04e2bcb3f2 Add DEBUG value in GameConfig. 2014-10-28 17:20:55 +01:00
8228c6de20 Add GamePausedScreen. 2014-10-28 17:17:13 +01:00
4717280ffc Refactoring Kollisionserkennung grob fertig. 2014-10-28 16:45:35 +01:00
32f9a72c77 Refactor collision handling. 2014-10-28 16:40:33 +01:00
a1545b9c30 Erste Schadensverrechnung bei Kollision. 2014-10-28 16:08:50 +01:00
c772ec9b8f Erste Kollisionsbehandlung. 2014-10-28 15:51:19 +01:00
27f1f486d5 Enemies können jetzt schießen. Wir auch. 2014-10-28 15:35:17 +01:00
65a4d2a682 Leichte Vereinfachung an der Entity-Api. 2014-10-28 15:15:21 +01:00
4ebe78b848 Entity-Api durchstrukturiert und an GameScreen gekoppelt. 2014-10-28 14:58:19 +01:00
lubiana
a9bbc264eb Merge branch 'master' of github.com:teamteamteam/SpaceScooter 2014-10-28 13:44:42 +01:00
lubiana
ac97f95ca8 Enemy angefangen, HP zu CollidableEntity geaddet 2014-10-28 13:44:09 +01:00
70ae98a4c7 Verhindern von OutOfBounds bei dem Keyboard. 2014-10-28 13:19:08 +01:00
5004e2cc0e Simple demo using the screens. 2014-10-28 11:56:13 +01:00
b118a5a024 Einführung von Screens. 2014-10-28 11:40:14 +01:00
dde94437fc Packages haben nun grundsätzlich singulare Namen. 2014-10-28 10:26:54 +01:00
3e7d54902f Add GraphicsSettings to retrieve refresh rate (and more). 2014-10-26 12:14:24 +01:00
ddde7ddde3 Move setHZ() calls to Main.java. 2014-10-26 11:46:17 +01:00
95dee0b409 Rename TimingThread to TimedThread. 2014-10-26 11:26:55 +01:00
b132fac7b0 Use Thread.yield() in order to make active waiting less painful. 2014-10-24 23:45:31 +02:00
f26c9366cd Optimize the two threads and how drawing is handled. 2014-10-24 23:22:26 +02:00
a733187887 Create TimingThread to better control worker timings. 2014-10-24 21:38:36 +02:00
b42c8f3a1a Timing-Test 2014-10-24 17:27:52 +02:00
4555e8792f Delete unneeded files that went through the merge. 2014-10-24 11:54:02 +02:00
72b914cd3b Merge mit erster Fensterkollision und Enemy-Implementation.
Conflicts:
	src/de/teamteamteam/spacescooter/Main.java
	src/de/teamteamteam/spacescooter/background/StarBackground.java
	src/de/teamteamteam/spacescooter/entities/Player.java
2014-10-24 11:16:16 +02:00
11bd4bff13 Fix sleeping, now everything runs smooooooooothly. 2014-10-24 11:11:15 +02:00
JJTCM
5181be3619 * Player bleibt nun im Spelfeld
* Anfang der Gegner Kollision
* Experimenteller Timmer
2014-10-24 10:57:16 +02:00
a276298174 Merge Threads into GameThread, Introduce interfaces for Entities.
Background now inherits Entity, too.
Fixed imports all over the place.
2014-10-24 10:52:49 +02:00
475bdb73f4 Jetzt neu, mit Hintergründen. 2014-10-21 14:53:51 +02:00
0fd68d8b44 Bugfix: Exceptionfreies Zeichnen. 2014-10-21 14:02:28 +02:00
061ab3c9c1 Entities verwalten sich jetzt ein Stück weit selbst. 2014-10-21 13:40:13 +02:00
2be8fa2bec Erster, sehr simpler Player mit buntem Bild funktioniert. 2014-10-21 12:58:44 +02:00
Mogk
5ec52879ac Erster Prototyp 2014-10-21 11:25:49 +02:00