Jan Philipp Timme
|
343c26ecc8
|
Cache isJar value in CodeEnvironment instead of looking it up everytime somebody asks.
|
2014-12-04 18:05:12 +01:00 |
JJTCM
|
d1caeb341a
|
Added DEBUG Code for the NUKE
Fix Boss Spawn at the End of the Level
|
2014-12-02 13:47:18 +01:00 |
Sosch
|
6be6a97306
|
add Highscore Screen
|
2014-12-02 13:34:59 +01:00 |
JJTCM
|
2ccc3ab483
|
Player now shoots two Shoots.
Halved Player DMG
Bugfix: Beam and Rocket oneshooting Enemys
Bugfix: Stuck Keys in Shop
Bugfix: Items eating Shoots
|
2014-12-02 13:21:57 +01:00 |
Jan Philipp Timme
|
e8400f4f34
|
Add the other two Stones to the game.
|
2014-12-02 13:04:51 +01:00 |
Jan Philipp Timme
|
f1c95bf4d9
|
Apply cool new position stuff to EnemyBoss.
|
2014-12-02 12:51:27 +01:00 |
Jan Philipp Timme
|
110cc98c3b
|
Make GameConfig actually final, move game screen dimensions into GameConfig.
|
2014-12-02 12:39:56 +01:00 |
Jan Philipp Timme
|
1c80a8745a
|
Add positional parameter to LevelConfig.
|
2014-12-02 12:29:03 +01:00 |
Jan Philipp Timme
|
eeb2a9c875
|
Implement a delay on game over, so the player can explode properly and stuff.
|
2014-12-02 12:01:47 +01:00 |
lubiana
|
beba843420
|
meer steine
|
2014-12-02 12:01:02 +01:00 |
Jan Philipp Timme
|
fc87ef9da8
|
Rename damagable to vulnerable so they can be distinguished easily.
|
2014-12-02 11:53:11 +01:00 |
Jan Philipp Timme
|
bc68de5b99
|
Add first obstacle as proof of concept.
|
2014-12-02 11:50:46 +01:00 |
Jan Philipp Timme
|
de685366ee
|
Add damagable/vulnerable logic.
Also, add the other Backgrounds to spawnable Entities and
stuff.
|
2014-12-02 11:08:07 +01:00 |
lubiana
|
db0ecc13c0
|
Steineeee
|
2014-12-02 10:32:13 +01:00 |
ramapcsx2
|
eed6462541
|
whoops
|
2014-11-30 17:13:22 +01:00 |
ramapcsx2
|
f5444954ab
|
Solved the boss hitpoint bar issue rather nicely :)
|
2014-11-30 17:06:55 +01:00 |
ramapcsx2
|
9b109fe722
|
Unify enemy delete routine for when they leave the screen
|
2014-11-30 16:54:30 +01:00 |
ramapcsx2
|
148c9ca491
|
Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
|
2014-11-30 15:56:08 +01:00 |
ramapcsx2
|
a7086fc3e8
|
Fixed enemies spawning out of game frame boundary
|
2014-11-30 15:54:37 +01:00 |
Jan Philipp Timme
|
19369ece7a
|
Actually use the backgroundMusic from the Level
|
2014-11-30 14:24:56 +01:00 |
Jan Philipp Timme
|
8e82614874
|
Feature: Player now gains small immunity after an impact.
|
2014-11-30 14:11:21 +01:00 |
Jan Philipp Timme
|
dba0f6990e
|
Actually make the instance of GraphicsSettings private.
|
2014-11-30 11:11:35 +01:00 |
Jan Philipp Timme
|
7023f5322b
|
Make sure all BufferedImages are compatible to current settings.
|
2014-11-30 10:54:46 +01:00 |
Jan Philipp Timme
|
cdee2a5f3d
|
Bugfix: 'make debug' uses wrong classpath.
|
2014-11-29 23:36:03 +01:00 |
Jan Philipp Timme
|
8ac78ec43c
|
Disable transition effect when entering or leaving game pause.
|
2014-11-29 23:34:01 +01:00 |
Jan Philipp Timme
|
0221bb957d
|
Avoid division by zero in LivingEntity.
|
2014-11-29 17:31:11 +01:00 |
Jan Philipp Timme
|
ea9dfbf774
|
Remove debugging line in GameScreen.
|
2014-11-29 17:13:40 +01:00 |
Jan Philipp Timme
|
1b5eb872dd
|
Allow Sounds to be stopped by interupting the Thread playing them.
|
2014-11-29 17:09:38 +01:00 |
Jan Philipp Timme
|
573300ae49
|
Add fading transition for changing Screens.
|
2014-11-29 16:33:35 +01:00 |
ramapcsx2
|
af9a676cc6
|
more pleasent shoot sounds
|
2014-11-29 14:25:48 +01:00 |
ramapcsx2
|
a99bbcc274
|
make VK_SPACE an accepted select key
|
2014-11-29 14:07:40 +01:00 |
Jan Philipp Timme
|
9a3ac5c9af
|
Spawn Explosions centered, add getter for centered coordinates.
|
2014-11-28 23:29:56 +01:00 |
Jan Philipp Timme
|
b8b0023b02
|
Forgot a little super call. super!
|
2014-11-28 23:18:19 +01:00 |
Jan Philipp Timme
|
982177c169
|
Rename BossBar, tidy up lots of small things.
|
2014-11-28 23:16:56 +01:00 |
Jan Philipp Timme
|
3cf6b233ac
|
Comment the LoadingScreen.
|
2014-11-28 22:39:44 +01:00 |
Jan Philipp Timme
|
b9f03a9a65
|
Change error behaviour in LevelConfigParser, add interval checks.
|
2014-11-28 22:04:49 +01:00 |
Jan Philipp Timme
|
7a9766788a
|
Move methods to increase health and shield points to LivingEntity, cap them ad their maximum value.
|
2014-11-28 21:22:41 +01:00 |
Jan Philipp Timme
|
970ddb348f
|
Add ship attributes to the PlayerSession, reset PlayerSession on GameOver.
|
2014-11-28 21:14:24 +01:00 |
Jan Philipp Timme
|
308ee0550f
|
Merge Score and Credits into PlayerSession, avoid directly setting the values.
|
2014-11-28 20:27:55 +01:00 |
Jan Philipp Timme
|
96f03c5cda
|
Seperate the two anti aliasing hints in the config.
|
2014-11-28 20:09:07 +01:00 |
Jan Philipp Timme
|
35301b0d27
|
Add a config switch for antialiasing rendering hints.
|
2014-11-28 20:05:57 +01:00 |
Jan Philipp Timme
|
fc66c15cd6
|
Bugfix in Main and LoadingScreen. LoadingScreen will now be displayed properly.
|
2014-11-28 19:55:41 +01:00 |
Jan Philipp Timme
|
d38f016ee0
|
Refactor brain package to english variable names.
|
2014-11-28 19:29:08 +01:00 |
Jan Philipp Timme
|
0afa327fda
|
Create package brain, move everything there that memorizes data.
|
2014-11-28 19:12:55 +01:00 |
Jan Philipp Timme
|
232411913d
|
Add TODOs to the code for later.
|
2014-11-28 16:48:15 +01:00 |
Jan Philipp Timme
|
fa7d87bc6e
|
Adjust intervals in test.level file.
|
2014-11-25 15:33:05 +01:00 |
Jan Philipp Timme
|
8110e87c9d
|
Create classes for earth and cloudbackground.
|
2014-11-25 15:23:24 +01:00 |
Jan Philipp Timme
|
3fbff7890c
|
Create the ScrollingBackground class. TODO: Optimize!
|
2014-11-25 15:18:33 +01:00 |
JJTCM
|
14a8e469e0
|
Removed Double Debug Code
|
2014-11-25 15:05:18 +01:00 |
JJTCM
|
c11758d678
|
Moved Enemy Spawn Debug (fix too many spawn issue)
Debug for Player Position
|
2014-11-25 15:01:31 +01:00 |